Well, the secret is out. A group of us Pixlbit staff are going to try to play some old fashioned D&D in a new fangled way. It's like a subculture of nerds inside a subculture of nerds. Nerds within the nerds. Honestly, I'm quite excited. When I was a kid, I was obsessed with D&D for a while, and at the time I had a job -- a paper route -- and I spent all my money on source books and dungeon master's guides, etc. etc. I never played it as much as I wanted, and when I got a little older, other things got in the way. But maybe now I can finally get back to it.
I was thinking today about how COD is like cigarettes -- not that COD is a vile habit, but that it's an experience where you kind of relax by not relaxing. As you may know, cigarettes provide you with nicotine, which is a stimulant -- but people who smoke do it to relax. Now, I don't know how this stuff works but I figure it's a nice anecdote to talk about COD. Playing multiplayer COD is a freaking twitch orgy, from death to death, kill to kill. But for some people, this is really relaxing. Hell, it was relaxing for me too before I burned out on it a couple years ago and haven't played it since.
There are so many reasons why I feel opera and video games are the highest of the arts. But primarily, my reasoning follows that the two mediums alone are the result of many different arts and crafts, and while film follows shortly below them and is a great medium in itself, nothing reaches the heights opera has in the past few hundred years, and nothing will reach the heights video games will reach in the future.
I was thinking about DayZ today and wondering if I'm going to buy it soon, which I told myself I would once I got a new machine. But there's a few things that make me hesitate -- first, it's still in Alpha, and besides the obvious bugs and instability, I've heard that there's a lot of cheating -- for instance there's a cheat that lets players see through trees and buildings so you can't hide. Lame! But secondly, there's another thing missing from the game that makes it unable to live up to what I want, and that is simply that the landscape and towns are not procedurally generated. Now, procedurally generated content has its ups and downs, but we are beginning to see really amazing things lately with games like Spelunky, Cube World, and No Man's Sky, and I think the possibilities are just beginning to manifest with randomly generated levels. I think the thing about DayZ is that players who know the island landscape of the game -- large as it might be -- obviously have an advantage over players who don't. This is nothing new with video games, but what I'm saying is that if the island was procedurally generated and every server/game had its own instance, we would have a game that truly was something.
Remember when you were six years old and you called Samus "My metroid"? Well -- I do! "My metroid has five missiles left!" "My metroid has a little more energy left!" Remember when your mom called your Playstation a Nintendo? I remember that too. Dammit, mom! Well, at least your dad isn't complaining about you playing with your Xbone. Maybe we didn't know who Samus was until some strange friend of a friend put in a code and got her in her bikini with her GREEN hair. Nowadays everything is so easy. All the world's information dazzles in our fingertips. Back then, it was Nintendo Power and 900 numbers.