Aksys will localize the gothic themed SHMUP.
Yesterday, Aksys Games announced that they will publish Deathsmiles in North America. The title is a shoot'em up developed by Cave, a Japanese company famous for their work within the genre.
Aksys will localize the gothic themed SHMUP.
Yesterday, Aksys Games announced that they will publish Deathsmiles in North America. The title is a shoot'em up developed by Cave, a Japanese company famous for their work within the genre.
The latest 2D fighter from Arc System Works will be available on the PSP.
Late last week, Aksys Games officially confirmed that they plan to publish BlazBlue Portable for the PSP in America. Coming in March, the game will see release on both UMD and in the PlayStation Store for PSPgo owners.
Party games should stick to a console that's fitting for a party.
While the DS has allowed for countless genres to appear in handheld form, there's still one genre of games that doesn't really fit the overarching style of portable games: party games. These types of titles are meant to be enjoyed with many people in a casual environment, and with the exception of long road trips, it’s not often that a grouping of players have no better option than a DS to play such a game. As you might imagine, with Squeeballs Party for the DS, the one element that saved its Wii brother is basically pointless in a portable environment. Outside of its party elements, the game is incredibly dull providing for a subpar experience.
Yet another mini-game collection for Wii.
When I started playing through Squeeballs Party, it reminded me over and over again of Itchy and Scratchy; the cartoon cat and mouse on the Simpsons who loved to try and rip one another to shreds. Within this game, all of the squeeballs are constantly either trying to do harm to one another, or falling into hysterics at another's misfortune. The characters themselves are incredibly full of personality, and most certainly add something unique to this game. Unfortunately the gameplay itself is full of rehashes of familiar party games which only remain fun for so long.
You won’t want to escape this void.
Bit.Trip Void is the third game in the Bit.Trip series. Like the first two games, Bit.Trip Void contains three levels that last around fifteen minutes, presentation that mixes both retro and modern elements, as well as fantastic gameplay that’s easy to learn but challenging to master. Aside from the staples of the first two titles, Void includes a few new elements that make it a worthy and excellent addition to the series.
Using Atari-esque graphics and an 8-bit soundtrack, Bit.Trip Beat embodies the characteristics of our favorite retro video game classics while adding a more modern feel to the gameplay.
Originally released back in March, Bit.Trip Beat has been gaining newfound exposure as result of the demo that has been released on the Wii Shop Channel. Since I missed the game, I figured this was the perfect opportunity to take advantage of this demo and give some impressions from a fresh perspective.
The first game in the Bit.Trip series receives an update on the Wii Shop Channel.
Today, Gaijin Games announced that Bit.Trip Beat received an update on the Wii Shop Channel over this past weekend. The update features changes to the level unlocking scheme and miscellaneous game improvements.
"The Manliest Shooter EVER" will be sold exclusively as a digital download for PSP.
Aksys Games announced that they are bringing Cho Aniki Zero to PSP in spring 2010.
We chat with Alex Neuse from Gaijin Games about his gaming history, the Bit.Trip series, and what games he's been playing.
Alex Neuse from Gaijin Games took some time out of Bit.Trip-making schedule to talk about the Bit.Trip series and a whole lot more, including his testing past with Grim Fandango and Star Wars Episode 1: Racer, and his designing work on Gladius.