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Farewell to the Wii: Surviving with Just a Wii: The 3 Stages of a Console Cycle

It begins again...

I have always been a one-console guy. The cost of a second console has never been something I could justify, and I certainly was not going to afford Sony and Microsoft's High Definition money-vacuuming machines. With Twilight Princess looking pretty nice and the motion controls showing a lot of potential for interesting new gameplay ideas, getting a Wii in 2006 was a no-brainer.

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Farewell to the Wii: Unsung Wii Games

Come see all the games you probably missed, but should've played (shame on you).

Unsung Wii games… where do you even start? Just about everything that came out on the Wii that wasn’t a major blockbuster went relatively unnoticed. Having written for a Nintendo-only site for a number of years, I had a unique opportunity to play many games that were off the radar for most Wii owners.

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Farewell to the Wii: Returning to Nintendo

Welcome Home.

I was a Nintendo fanboy as a kid, but then again, what child of the 80’s wasn’t? I obsessed over the secrets of Mario’s games, fought against the forces of evil with Mega Man, and had my first addicting RPG experience with the original Final Fantasy. I devoured each issue of Nintendo Power when it arrived at my house, and had a complete freak out when we got a Super Nintendo for Christmas one year. I fought with my cousin (who probably couldn’t care less) about why the SNES was superior to his Genesis, and had my mind blown by games like The Legend of Zelda: A Link to the Past, Final Fantasy III, Super Metroid, Super Mario World, and Donkey Kong Country.

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Farewell to the Wii: The Channels

A unique user interface that stood the test of time and provided some fresh ideas about content on a game console.

Now that we’re just waiting around for our Wii U pre-orders to be fulfilled, we’ve started thinking back on our Wii experience. There were great games and there were stupid, gimmicky games.  There was the much maligned 480p output and the long wait for external storage.  There were also the channels. 

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Farewell to the Wii: Memories of the Launch

The PixlBit staff shares their Wii launch day memories.

Even though there’s still plenty of excitement revolving around the launch of a new console, be it handheld or otherwise, it seems as though the days of week-long lines and potential riots have been all but killed off by the widespread use of pre-orders.  Those launch line ups were quite the experience, but those early days were made even more memorable when the new hardware was unsealed and powered up for the first time.  When the Wii Launched on November 19, 2006, nobody predicted it would be snapped up just as soon as it could be stocked on store shelves.  We also weren’t sure what direction the innovative motion controls and classic Nintendo franchises would take us.  To relive the elation and anticipation of the Wii Launch experience, some of the PixlBit crew thought it would be fun to share their own launch day memories.  If you have some of your own, be sure to share them in the comments.

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PixlKids: Link vs. The Skylanders

Kids are, in fact, able to discern a quality title from a middling one.

A while ago, I made the decision, as most parents do, to involve my children in my hobbies. I did this by playing catch with them in the backyard, going to baseball games, playing video games, and most recently, writing a co-op review for PixlBit. If there’s one thing I’ve learned from the experience, it’s that kids will surprise you with just how mature their perspective can be, even if they aren’t able to properly articulate it yet.

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Overall Game of the Year 2011

Come see PixlBit's pick for the top game of the year, as well as the runner up.

Now for the fun part. We've had an opportunity to tell you about the best in each genre and on each console, but today we're pulling out all of the stops and weighing in on the absolute best game of the year. The nominees for this award encompassed only the winners of each of the categories in the past two awards, severely limiting the overall pool of possible choices. The results were surprising, but they speak for themselves. Welcome to the final day of the official...

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The Marketing Genius of Nintendo of America

Was there any real doubt that Xenoblade was coming stateside?

Last Friday, Nintendo of America announced that the Nintendo faithful and loyal supports of Operation Rainfall would be granted one of their longstanding wishes with the stateside release of heralded RPG Xenoblade Chronicles this upcoming April.  The news came at a precarious time for Nintendo. With Skyward Sword having been released this past month, Nintendo’s upcoming release schedule was looking just a little more than barren.

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O Snaking, How I Mourn the Loss

Why Mario Kart 7 has me down.

Well, it's official, snaking is officially gone from the Mario Kart series. After Mario Kart Wii, it was up in the air if future iterations would provide players with such ability, but it appears Mario Kart 7 solidifies the permanent omission. As an advocate of snaking, this is a sad day.

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Where is the Precision in Platformers?

It's alright when controls are tight.

I’ve gotten further than I ever had in Ratchet & Clank. I’m on Planet Oltanis and I made my way through the various light guards, sentry robots, and machine gun turrets. It hasn’t been easy, with Clank not available for this level. I lack a lot of the various platforming upgrades I’ve acquired through my playthrough. However, I’m here, and the shiny bright aura surrounding my prize is in my sights. All that remains are some floating platforms with slingshot orbs above them. I grapple onto the first one. No problem. The next one is easy to reach as well after waiting for it to be in line. I grapple onto the third and final orb. It pulls me in. I drop down. I land on the floating platform. Something’s wrong. I’m stuck in the falling animation.

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