The douche bag sim you never knew you wanted.
I never expected to become so enamored with a game where you inhabit the body of the hugest douche bag to ever visit the South Pacific, but it happened. After suffering through a fairly irritating opening sequence, you eventually find that you are free to explore the Rook Islands at whatever pace you desire. In some of my early self-paced explorations, I decided to stealthily capture an enemy outpost. Hiding in the bushes and taking stock of what foes lay within the compound, I heard the loud roar of a tiger that charged into the outpost and slaughtered everyone inside while my knife and gun remained completely unused. I conquered that outpost by letting the game’s systems collide and work in my favor. These types of situations happen continuously in Far Cry 3 and whether they were to my benefit or demise, it’s always a blast to witness. It’s these interacting systems that make Far Cry 3 a special experience that is worth playing, despite the grating narrative.
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