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Reviews

New Super Mario Bros. U Review

Lighting effects in a Mario game are still kind of weird to see.

Being the fourth entry in the series, prepending “New” to the title seems disingenuous. Despite tossing in a new power-up in the form of a flying squirrel suit, New Super Mario Bros. U is more of the same tried-and-true gameplay the series is known for. Don’t get me wrong, this is not a bad thing, but it’s hard not to feel some fatigue with the now familiar art style, level layout, and presentation. Despite this fatigue, there’s little question that New Super Mario Bros. U is the strongest title in the subseries and a fond callback to both Super Mario Bros. 3 and Super Mario World.

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Wipeout 3 Review

I feel as if a huge opportunity has been missed.

I’m aware that this is going to sound insane, but I was actually excited to give Wipeout 3 a whirl, despite being a licensed game for one of the more ridiculous shows on television. Inherently the show’s content lends itself to interesting 3D obstacle-based platforming, but more importantly, developer Behavior Interactive is responsible for Doritos Crash Course, which on the surface bears many similarities. Though free and sponsored by Doritos, the game took some serious cues from Donkey Kong Country and made for one of the more interesting platforming experiences to be released in a long while. Unfortunately, Wipeout 3 doesn’t channel that energy and instead provides an occasionally sloppy, mostly boring, licensed game.

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Zone of the Enders HD Collection Review

Hopefully you aren’t planning on buying this edition of the game just for Metal Gear again.

While Kojima Productions is best known for its work on the Metal Gear series, last generation they were able to sneak out a couple of other titles that took place in a war torn world dominated by mechs, known as Orbital Frames. Zone of the Enders HD Collection brings both of the PlayStation 2 titles in the series onto one disc for both the Xbox 360 and PlayStation 3. While these games look much better and remain entertaining, they suffer from intermittent frame rate issues, as well as an overall slower pace that diehard fans will immediately notice.

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Nano Assault Neo Review

The brightest stars burn out first.

Roughly one year ago, German developer Shin’en released the latest entry in the “Nano” series and what turned out to be the first in the Nano Assault series. Nano Assault Neo recycles some of the content from that release, but removes the Star Fox-like levels and shifts all of the focus to the pure twin-stick shooting levels. This new focus proves to be a big success, but the shortened selection of levels (16, down from 32) leaves something to be desired.

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Little Inferno Review

Heh, heh... fire!

I doubt you could find a single person who'd think that burning things in a fireplace would make for an entertaining game. But the masterminds at Tomorrow Corporation knew better than us all. Taking inspiration from the Yule Log Channel that attracts viewers yearly on television, Little Inferno provides a singular view of a fireplace and on top of it builds one of the most addicting, smooth flowing, and charming games of the year.

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Assassin's Creed III: Liberation Review

If an Animus ever comes to exist, I feel bad for the poor guy who has to retread my footsteps through this game.

A full-scale handheld Assassin’s Creed game has been a long time coming. However, the hardware and storage space issues have always been a limitation for Ubisoft to bring such an ambitious game to the space. Thanks to the PlayStation Vita, Ubisoft Sofia was given the green light to move forward, netting Assassin’s Creed III: Liberation. Unfortunately, despite the hardware’s capability, it’s clear this adventure is scaled back in every way imaginable and rife with many of the bugs found in its mainline console brethren.

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Nintendo Land Review

Can we get one of these in real life?

Upon picking up my Wii U, getting Nintendo Land was something of an inevitability. I can’t say I was particularly excited for it, but I knew it was coming part and parcel with my Deluxe system. Surely New Super Mario Bros. U was going to get the bulk of my attention because, well, it’s Mario. But on a whim, I decided to break the system out of its box and try this flagship title first. While I can’t ask New Super Mario Bros. U how it feels (being a game and all), I can only assume it’s pretty upset as it has spent most of its life in its box thus far. Yes, Nintendo Land is that good.

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Wii U Review

The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.

In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.

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Dokuro Review

Despite its charming personality, this puzzle-platformer doesn't have much going for it.

I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.

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Orgarhythm Review

A unique concept that fails in execution.

Aside from ambitious, the only other word that can be used to describe Orgarhythm is disappointing. Given that Tak Hirai of Space Channel 5, Shenmue, and Meteos fame was behind the unique blend of action, strategy, and rhythm gameplay, I couldn’t help but be excited. However, the execution of these concepts simply doesn’t match up to the ambition of the idea.

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