A series, reignited.
I stood in line for an unnecessarily long time to pick up my copy of Pokémon X from Nintendo World in New York, but it was worth it. Most would have left the line and picked it up at a more comfortable or convenient location. For myself and many others, the reason why we stayed, braving the cold morning air along the streets of Manhattan, was the sense of community—the very heart of the Pokémon series since its inception. That community is one of the reasons why my time with Pokémon X has been so amazing, but it's much more than that. It's also about the way the the right improvements have been made in all the right spots, the new features, and the nostalgia. X is the best Pokémon game in a long time.
Another Wacky Adventure Time title, with an interesting premise.
Last year, Adventure Time: Hey Ice King, Why’d You Steal our Garbage? surprised gamers by paying homage to niche games like Zelda 2: The Adventure of Link as well as being a good representation of the television series.This year, Explore the Dungeon Because I DON’T KNOW! serves as a follow up, but is a much different game than its predecessor. Rather than being a 2D side scrolling adventure game, this game shares more in common with dungeon crawlers like Gauntlet and Diablo.
Trick or treat, smell my feet, give me something good to listen to. Something like this extra-large edition of Nerds Without Pants, Halloween-style!
Quite possibly the most FUN game at NYCC.
I feel like Super Mario: 3D World has looked better each time I’ve seen it. After getting to try it, this remains true. 3D World plays it safe by remaining very similar to the 3DS outing, but many refinements to the level design and gameplay are apparent. Mario and the crew have individual specialties, like Peach’s floating ability and Toad’s extra speed. There are also extra moves that are at their disposal. If you twist the analog stick in a circle, you do a spin move which is not only cool to watch, but it’s effective against enemies.
Sonic's latest is taking the series in a new direction.
Sonic has been going through a lot lately, as Sega has been desperately trying to revitalize the franchise to its former grace. The critical reception of those titles has been mixed, but in an effort to change up the formula Sega has come up with Sonic: Lost World. What I played was solid and manages to be charming and fun, yet some changes might have hindered what I enjoy about Sonic as a whole.
The latest in the Zelda series continues to impress.
Zelda fans should already be excited for The Legend of Zelda: A Link Between Worlds, but I am hoping that everybody gives it a shot. Traditionally, the 2D and handheld Zelda games have never really grabbed me in quite the same way as the now-standard 3D titles. After getting some hands-on time with A Link Between Worlds, I got right into it, and didn’t want to give it up. Running at a smooth 60 FPS, the game is both technologically and visually stunning. The dungeons are varied and provide thought-provoking challenges to overcome. While I wasn’t stumped by anything the game threw at me, I still needed to stop to evaluate the situation a few times in order to make progress.