Check out the world of Dark Souls with Joaquim and Nick, through Chris' eyes!
Am I truly prepared to Go Beyond Death?
My experience with the Souls series is deep-rooted and extremely memorable. The first time I laid eyes on Demon’s Souls, I was kicking back at a friend’s house between class just passing time and he just had to show me this new game he picked up on a whim. From that moment, I knew that I needed to embark on a quest to obtain this wonderful masterpiece that was so gratuitously shown to me - it was at this point that my love for the series truly began to bloom. Flash-forward two years to when Dark Souls was released and that's when my love for the saga truly came to fruition. I spent countless hours playing the game, days were spent perfecting my skills, and dissecting the lore consumed weeks of my habitual gaming life. All of that said, I suppose no one needs to know how excited I was to be invited into the Dark Souls II Network Beta.
After 3 hours with the Dark Souls II beta, Nick and Chris offer up their thoughts and observations.
Though we all know the next holiday approaching is Halloween, for Nick and Chris, Saturday night was more like Christmas Eve. Starting at midnight Sunday morning, Namco Bandai opened up the first play session for the Dark Souls II beta and the duo got a chance to check out a portion of the game for 3 full hours. While there's quite a bit of coverage from the event forthcoming, this first tidbit is a discussion between the two about their time in the game and the things that they observed and experienced.
Early adopters looking to get in on the ground floor of something possibly amazing might want to check out this intriguing alpha by Blackpowder Games.
Like it or not, the Age of the Alpha Release is here. Whether it’s Steam Early Access, or more humble releases like Sir, You Are Being Hunted, and Cube World, or even Bohemia’s Arma 3, alpha releases are everywhere these days. It’s a controversial subject - some are complaining that companies are charging for incomplete products they may or may not finish, while others believe the process helps fund games that otherwise might never be developed. It’s hard for me to find a suitable metaphor for this complex matter other than likening it to buying a fruit and waiting for it ripen.