An editor-in-chief's conundrum thanks to Sim City's rampant issues.
Reviewing games isn’t the easiest thing in the world to do. Boiling down exactly how you feel about an experience while providing an objective assessment of the game’s components is a delicate balancing act. With the introduction of always-online games, specifically Sim City, this fragile process has been put to the test. As editor-in-chief of this website, I have to consider how this new component of gaming is factored into our review policies and make a call about how the game’s score is affected.
We're going streaking!
It’s 2013 and somehow we survived the apocalypse! Time to ring in the new year in style, with a new episode of Nerds Without Pants. This week we’re a nerd down, as Patrick is convalescing after minor surgery. Filling in is the one and only Ty “Fighter”, who long time listeners will know as Rob’s oft-mentioned buddy. Since every podcast is doing their game of the year lists we decided to buck that trend and instead take a look back at the year that was.
You'll have to keep waiting for that PvP...
With all the huge and surprising titles to come out in 2012, it’s almost shocking that a game as hotly anticipated as Diablo III seems to have come and gone, with little discussion only 6 months after its release. Blizzard hasn’t forgotten about the game though; in addition to constant game updates and an expansion in the works the company has been tinkering around with a possible console version. Oh, and that PvP mode is still in the works, but you’ll need to be a little more patient on that front.
Winners Don't Do Drugs.
Nobody’s perfect. We all have our inner demons—those things that we do even though we know we shouldn’t. That’s what this episode of NWP is all about: vices, and how they work into our video games. Since this is technically the second part of episode 5, we skip what we’ve been playing and jump into the discussion.
Square-Enix gives us an online hack-n-slash experience unlike anything we've seen before on a Nintendo handheld.
Nintendo’s struggles with their online strategy (if you can call it that) are widely known and widely reviled. We’ve seen some slight improvements as the years click by, but it looks like Square-Enix might be the ones to teach the big N how to really do things right on the 3DS with Heroes of Ruin. Square-Enix and design house n-Space picked the perfect sort of game to leverage the online functionality of the 3DS – a dungeon crawler. Keeping far away from the frame-by-frame criticality of an FPS or fighting game, a game in the vein of Diablo should let Nintendo’s network stretch its legs without really angering the hardcore twitch gamers. Although already released in Europe, Heroes of Ruin doesn’t launch in North America until July 17th, and the online multiplayer is just one aspect that has us sharpening our swords in anticipation.