John Carmack pontificates on the future of virtual reality, the viability of Ouya, a completed id iOS game, and tons of other topics.
John Carmack gave his QuakeCon keynote this year which focused on his efforts and thoughts about virtual reality. Following the release of Rage, Carmack allowed himself to let loose, buy some VR headsets and get his engineering mind locked in on a new technology. Carmack spoke for over three hours, wandering away and then back time after time to the virtual reality theme. His sleuthing and coding has led to the creation of a playable VR demo of Doom 3 (which he tried to temper expectations for). Virtual reality has been portrayed by the media to be a realistic life simulator, but Carmack assures us that there is still plenty of work to be done. These warnings led into musings on the state of display technology, cloud gaming, Ouya, and many other topics during a three hour one-man show that most audience members couldn’t endure ‘til the end.
A healthy line up of guests, events, and demos should draw in the crowds.
The date and location of this year’s QuakeCon have been known for some time, but Zenimax has just provided the first details of what will be on the show floor. The event will kick off with John Carmack’s keynote address at the Hilton Anatole Hotel in Dallas on August 2. A host of other panels will follow through the duration of the conference that wraps on August 5. Panels like “The Game of Making Games” and an Idle Thumbs Podcast will provide a steady flow of things to do while giving your rig a break from the “world’s largest LAN party.”
It’s not the size of the gun, it’s… oh wait, this is Doom we’re talking about.
I love Doom. From the moment I shot my first demon with a shotgun on an occupied Martian base in the early '90s, I was hooked. The sense of power, the satisfaction of getting a perfect shot, the click-clack of cocking that beastly boom stick yet again for another blow, all balanced with the tension of not knowing what’s around the next corner. It all came together to form an addictive stew of demon slaying madness. Doom II was basically more of the same, and after that, the franchise lay dormant for over a decade.
It's time to pull out the big guns again.
You may not have known that you wanted it, but Bethesda has just announced the aptly titled Doom 3 BFG Edition. Seemingly coming out of nowhere, the BFG Edition will be released on PC, Xbox 360 and PlayStation 3 sometime this fall and as you would expect, it packs a wallop.
The XBLA port has been reintroduced to the marketplace.
Doom was originally released for the Xbox Live Arcade on September 26, 2006. The title was a port of the original PC version and featured co-op, as well as multiplayer, along with all of the bells and whistles Xbox Live Arcade games get. Then, the game was delisted on September 24, 2010. This was most likely due to a licensing issue as Activision had released the port.
Apparently John Carmack rewrites game engine code quickly.
Less than a week ago, we reported that the Doom 3 source code was approved for release, but temporarily delayed due to a potential copyright infringement. John Carmack stated an intention to rewrite the section of code in question to ready the source for release. Work must have been completed in a timely fashion, as the source code is now readily available through GitHub.