Two hours spent in a game that could last forever...
O, the wailing of the fans when Elder Scrolls Online was announced! Would populating the beloved land of Tamriel kill the excitement of being a renowned and solitary adventurer? After spending two solid hours exploring the small Bleakrock Isle in a demo of Bethesda’s upcoming MMO, I can assure you that it feels like an Elder Scrolls game even though there are countless sorcerers, thieves, and warriors running around with you.
It’s all that and a bag of chips, home skillet.
Get ready to ride a time machine back to the ‘90s. A time when we thought the Internet was something completely different than the cesspool we know today; a time when JNCOs and flannel were acceptable clothing choices; a time when we raised the roof and exclaimed everything was “the bomb, yo!”; a time when Devil Summoner: Soul Hackers was intended to be released in America. For whatever reason, Sony rejected the title from release on the PlayStation and in Japan it remained. Until now, that is, when Atlus finally dusted it off and brought it into the future on the 3DS. The fact of the matter is that if Soul Hackers would’ve been released when intended, it would’ve been better than tight, it would’ve been straight phat, dawg.
It's time to slay the dragon!
Welcome to a very special edition of Nerds Without Pants. Julian is joined by a couple of lovely ladies—Shanna and Allison—who are experts on the topic of the day: massively multiplayer online role playing games. That’s MMORPGs for you savvy ones. With Star Wars: The Old Republic doing well below expectations and Final Fantasy XIV needing a complete redesign this episode of NWP asks what’s so special about these types of games, and why do people still play them?
To be released exclusively on the Nintendo 3DS sometime in Spring of 2013.
True believers, I present an MMO worth your consideration.
I love super heroes and I love video games so naturally whenever there is a combination of the two, I get excited. Though the results aren’t always favorable, there are a host of games that do our heroes justice. MMOs on the other hand have been a different beast, mainly hitting their stride a few years back with City of Heroes. Last year, DC took their chances in the MMO space with DC Universe Online, which has had decent success. While that game operates much like you would expect, Marvel has enlisted Gazillion Entertainment to helm their super powered MMO. Headed by Diablo creator David Brevick, Marvel Heroes combines elements from dungeon crawlers like Marvel: Ultimate Alliance and the Diablo franchise to create something that has the potential to be great.
An MMORPG nomad might've found a home.
The last MMORPG to which I dedicated myself was Final Fantasy XI, which I played for about four years before I finally quit. Although my excitement for the game would eventually fade, my desire to be part of a persistent digital world continued. I attempted to scratch the itch by trying almost every other major option available: World of Warcraft, Aion, Final Fantasy XIV, Star Wars: The Old Republic, TERA, Lord of the Rings Online, and even the bite-sized iOS game Order and Chaos. I found limited success with FFXIV mostly because my wife plays, and TERA got my attention for its stylish combat. But ultimately, the search continues, and I’ve decided to give Guild Wars 2 a shot.