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#Puzzle

Dungeon Hearts Review

There’s definite magic at play in this concoction.

Does the world need another match-three puzzle game? Most definitely not! But, hey, Dungeon Hearts got made anyway, and it’s actually pretty cool. Conjoining a fast-paced action RPG with the heretofore played out match-three puzzle concept is a pretty slick way to innovate on two formulas we’ve had our fill of. Mixing the two together adds extra tension to the color matching bits and a real need for skill and practice in the combat.  This well balanced combo makes for an addictive puzzler that I keep coming back to even though I am terrible at it.

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Pid Review

My, that’s a polished turd!

Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while.  I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply.  Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design.  It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play.  Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line.  Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag.  Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.

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Dokuro Review

Despite its charming personality, this puzzle-platformer doesn't have much going for it.

I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.

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Quantum Conundrum Review

No need to wait on Portal 3 to get your first-person puzzle-solving fix.

When Portal hit the market, it took gamers by storm. Never before had the world experienced such a game – the unique portal mechanic was tied to a first person perspective, complex puzzles, and a compelling story and antagonist. Quantum Conundrum, the latest work of Valve alum, Kim Swift, captures at least part of Portal’s essence, but comes up short in the character and story department. First person puzzle solving takes the center stage and the Inter-dimensional Shift Device (IDS) proves to be an interesting tool/concept to drive the complex dimension-shifting puzzles; however, the lack of an overarching concept and vision disallows Quantum Conundrum from reaching the cult stature of its influencing material. Despite this, the interesting mechanics and the well constructed “test chambers” make for a fantastic game that shouldn’t be missed.

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Fez Review

I’ve been humbled by Fez. It’s clear to me now that I have not seen it all, nor have I played it all. Rather, I feel more confident than ever, thanks to this unique mind-bending puzzle platformer, that it is still possible to send gamers on a journey quite unlike anything else. In a way, Fez is comprised of dozens of contradictions that all seem to work well together somehow; it’s simple yet complicated, ambiguous yet obvious, charming yet sinister, and frustrating yet incredibly satisfying.

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Pushmo Review

All this pushing and pulling reminds me of another Nintendo puzzle game or two…

Pushmo, the first 3DS digital download title from Intelligent Systems, could easily be mistaken for an Art Style game, which are found by the dozen on the Wii and DS shops. Like those games, it takes a simple premise (puzzle-platforming) and graphics and makes an extremely in-depth and meaty experience. The result is one of the best eShop titles available right now, deserving of a download from all 3DS owners.

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Escape Plan Review

What's a puzzle game without the puzzles?

Don't judge a book by its cover – it's a lesson we've all learned before, but one that holds particularly true in the case of Escape Plan. If you've seen Escape Plan before, you may be confused right now – Escape Plan looks great, but looks can be deceiving. Wrought with issues, Escape Plan is at worst frustratingly imprecise and at best, blasé.

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Toki Tori 2 GDC 2012 Build Trailer

See the upcoming PC and Wii U puzzle-platformer in action.

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Warp Review

A unique, but ultimately forgettable puzzler.

Imagine yourself as an alien, just captured and jammed into a testing facility deep under the sea with countless rooms dedicated to poking and prodding you in every way imaginable. Many others from your home world have been captured and are falling victim to the crew of scientists lining the facility's halls - but you have decided you won't succumb to their inhumane treatment. You rebel and break free from your shackles with the intent of escaping the facility altogether. Little do you know that the place is armed to the teeth – drones can be found in nearly every room, every door is locked, and there are a seemingly unlimited number of guards intent on ending you with a quickly fired bullet.

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Quarrel Launch Trailer

Check out this strategic word game from Denki and UTV Ignition Games.

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