Trick or treat, smell my feet, give me something good to listen to. Something like this extra-large edition of Nerds Without Pants, Halloween-style!
Quite possibly the most FUN game at NYCC.
I feel like Super Mario: 3D World has looked better each time I’ve seen it. After getting to try it, this remains true. 3D World plays it safe by remaining very similar to the 3DS outing, but many refinements to the level design and gameplay are apparent. Mario and the crew have individual specialties, like Peach’s floating ability and Toad’s extra speed. There are also extra moves that are at their disposal. If you twist the analog stick in a circle, you do a spin move which is not only cool to watch, but it’s effective against enemies.
Or: The Great GTA Debate
It's a shorter episode of Nerds Without Pants this week. That's either a blessing or a curse depending on your feelings on the Pantsless Ones. Life got in the way of our normal show format, but that's probably a good thing since you're all playing Grand Theft Auto V right now anyway.
Wii U and 3DS owners have a lot to be happy about.
Nintendo has always been a company that dances to the beat of its own drum. While Sony and Microsoft have been duking it out since 2001, Nintendo has been content to stay the course, remaining profitable while leveraging their wildly successful franchises. It shouldn’t have been surprising, then, when the company announced that they would not be doing a traditional E3 press conference this year, but instead would be issuing one of their very popular Nintendo Direct streams. What was shown was light on surprises, but pure Nintendo, through and through.
Without Sega's competing BLAST PROCESSING, it's just not the same.
If you were paying attention yesterday during Nintendo’s "Nintendo Direct" address, you might’ve noticed a common theme undercutting the entire broadcast. Let’s take a look at some of the biggest properties put on display: Yoshi’s Island 3, Donkey Kong Country Returns 3D, The Legend of Zelda (A Link to the Past 2), Earthbound, and Mario & Luigi: Dream Team, which saw a change in visuals/perspective that makes it even closer in style to its spiritual predecessor, Super Mario RPG . Maybe it’s just me, but this line-up is conjuring up some strong memories of the SNES.
Good-bye 2-D platforming, hello 3-D polygons and analogue sticks.
The Nintendo 64 emerged in 1996 as one of the most powerful consoles of its time, producing 3-D visuals that not even the Playstation or Sega Saturn could produce. At a time when franchises were attempting (and often failing) to make the jump to 3-D, along came Super Mario to save the day yet again.
Lighting effects in a Mario game are still kind of weird to see.
Being the fourth entry in the series, prepending “New” to the title seems disingenuous. Despite tossing in a new power-up in the form of a flying squirrel suit, New Super Mario Bros. U is more of the same tried-and-true gameplay the series is known for. Don’t get me wrong, this is not a bad thing, but it’s hard not to feel some fatigue with the now familiar art style, level layout, and presentation. Despite this fatigue, there’s little question that New Super Mario Bros. U is the strongest title in the subseries and a fond callback to both Super Mario Bros. 3 and Super Mario World.