Pure moods.
JD takes the helm for Sound and Action this week. Let his soothing voice and mellow soundtrack selections calm and relax you after a long day of blasting space pirates and traversing desert landscapes.
Pure moods.
JD takes the helm for Sound and Action this week. Let his soothing voice and mellow soundtrack selections calm and relax you after a long day of blasting space pirates and traversing desert landscapes.
Open the door, get on the floor, everyone do the Buck Bumble! ...wait.
It's time to hit the dance floor! Let Julian be your DJ as he takes you through an audio journey of thumping base and funky beats. If you can't dance don't worry--just find an abandoned warehouse and dance your frustrations away, Footloose-style!
Begin a musical journey with PixlBit!
Welcome to another excellent podcast from PixlBit! I guess once you've been bitten by the podcasting bug you feel this need to create interesting and entertaining shows, and with that in mind, I decided to spearhead Sound in Action: PixlBit's gaming music podcast!
You can do it, U-1! Believe in yourself!
With all my love for RPGs, fighting games, and big dumb action titles, it would probably come as a surprise that I have a large part of my heart reserved for music games. I’ve spent countless hours honing my skills on PaRappa the Rapper, Bust a Groove, and of course Guitar Hero. I even owned Britney’s Dance Beat because it was the closest thing Americans could get to a Bust a Groove 3, having been developed by the same team. However, one music game stands above them all in my eyes, and it’s the one that criminally never got a sequel. That game is Gitaroo Man, and I’m spending this edition of MIA to give some much needed love to a true diamond in the rough.
Capcom's cinematic action experiment is a (shotgun) blast to play.
In film, “popcorn flick” often holds a negative connotation, but like any genre it comprises both good and bad works judged by their own set of standards. Resident Evil 6 is a popcorn game and despite a few misguided design choices, it’s a damn good one.
You don't have to be hardcore to have an opinion.
It’s been nearly a year since Mass Effect 3 was released, and with it the conclusion of a trilogy that most players had waited 5 long years to see. To say that the ending was controversial would be the understatement of this generation; so incensed were fans at the final moments of Mass Effect 3 that BioWare had to go back to redo the ending, which still did little to please the audience. PixlBit is home to a large number of passionate Mass Effect fans. We’ve said our piece on the trilogy’s end through blogs, articles, and podcasts. Working at a video game website, we keep ourselves plugged in to the gaming community and are well aware of the grievances of the day. But what about the more casual player? I was curious to talk to someone that enjoyed Mass Effect but was completely divorced from the hype train that had been building around this franchise since 2007. How would such a person view the series, the ending, and the fan reaction?
Coming from the creators of the Total War series, The Creative Assembly, is the sequel to one of their biggest release.
Remember when the shoot-dodge was your best bet for success?
Max Payne 2 was a game that did two things amazingly well: it provided a dark, deep, and gritty story that was accentuated by its film noir approach, and it offered unique third person shooting that was unlike anything else thanks to the bullet time system. Max Payne 3 brings both back, but neither is executed to the degree of excellence seen in the past iteration of the series.