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Super Mario Bros. 3 Review Rewind

Platforming perfection

On October 23, 1988, Mario series creator Shigeru Miyamoto and his crack team of Nintendo EAD ninjas released Super Mario Bros. 3 in Japan. To coincide with its US launch 16 months later, Nintendo produced a commercial featuring kids clamoring for the game like it was the second coming of Christ. The hype was intense, and it worked exceedingly well. The game went on to exceed the first one in sales, fandom, and legendary status. Mario and the crew had undeniably hit their stride.

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Nerds Without Pants Special: The List 2- Part One

Oops, we did it again...

Welcome to a special edition of Nerds Without Pants! The guys are having to take a break from regular recordings, so we got together a few months ago to do another of these silly list things, because you all seemed to like it the first time around. This time, it's the PlayStation 2! Join us for a walk down memory lane. 

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Nerds Without Pants Episode 201: Hammering on the Taunt Button

Thank you, Brad, Vinny, and Alex.

Welcome to another episode of Nerds Without Pants! Wait, that sounds like a hackey YouTube intro. Hey, welcome back here with another video! Like, what else would it be? It’s a video platform, you don’t need to point out it’s a video. Also, take it down like, 8 notches. You’re talking about video games, not the second coming. Anyway, it doesn’t matter what I put here because no one reads the show notes. VIDEO GAMES!

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Hang-On & Astro Warrior Review Rewind

Motorcycles and space battles- together for the first time.

There are certain combo cartridges games that leave me wondering why they were ever sold as standalone releases in the first place. I found myself asking that question after playing the Hang-On/Astro Warrior cart on the Master System. I mean, don’t get me wrong- it’s nice to have both games on a cartridge. But neither one held much weight when all was said and done. Even so, I was still able to come away with some goodwill toward Hang-On. Unfortunately, I can’t say the same for Astro Warrior, but I’ll touch on that shortly. So, without further ado, let’s get to it.

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To the Earth Review Rewind

An exercise in futility.

After playing Duck Hunt as a child in 1987, I became an instant fan of Nintendo's Zapper peripheral. There was something magical about pointing the orange & grey gun at the screen and seeing the game respond to my attempts at shooting the waterfowl flying about. As the years passed, I played other enjoyable Zapper games like Hogan's Alley, Wild Gunman, and Barker Bill's Trick Shooting. After such great experiences, I was convinced that all Nintendo-developed light gun games were as good as the previous ones I played. "They can do no wrong!" I said—famous last words of a naive fool.

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Top Gear Review Rewind

The Super Nintendo shifts into gear

Ever since Namco’s Pole Position made its debut in the arcades in 1982, the racing genre has been considered an essential medium in the gaming world. The increase of video game consoles making their way into homes throughout the mid-to-late ’80s further solidified the popularity of racing games. Players looking for deeper mechanics than what was available from the current offerings of the day could rejoice when Kemco published Top Gear in 1992- one of the first driving games for the Super NES.

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Intelligent Qube Review Rewind

Sinister Geometry

The original PlayStation console opened new doors of innovation in game development. Its hardware capabilities gave designers greater freedom to present fresh experiences from well-established genres. And in some cases, it would attract outsiders that previously had no background in game development at all. Such was the case with Masahiko Sato- known for his brilliant TV commercials produced in Japan (and a bevy of other talents). Though not a game designer by trade, he created Intelligent Qube- a new type of block puzzle game to challenge curious minds.

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Nerds Without Pants Episode 197: Never Split the Party

Or: "The Milk Incident"

Hey, there. It's another episode of Nerds Without Pants. I'd go into the whole spiel and show notes and what-not, but to be honest does it matter? it's a long podcast. We talk about video games. And milk, for some reason.

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Super Mario Land Review Rewind

As Told by Gunpei

The Game Boy- created by the late Gunpei Yokoi- was Nintendo's first handheld system to mix the portability of the Game & Watch with the seemingly infinite possibilities of interchangeable cartridges.  Although Tetris was the pack-in game with every unit, Nintendo still wanted to have at least one title in the 1989 launch lineup that their consumer base would instantly recognize.

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Nerds Without Pants Episode 194: How We Survived 2020 With Video Games

Or: How John Brandon sold us on that damn Game and Watch clock.

Welcome to the first episode of Nerds Without Pants! It’s our annual Game of the Year episode, and we are happy to be joined by Johnny Brandon from the Square Roots podcast. It’s a fun discussion of our top five games that we played in 2020. Since last year was a great year to play some older games our lists don’t exclusively come from 2020. We wrap up with listener top 3s and an impromptu Video Game Cage Match between Final Fantasy VII Remake and Yakuza: Like a Dragon.  Let’s jump right in!

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