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Destiny of Spirits - E3 Developer Interview

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Destiny of Spirits - E3 Announcement Trailer

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Sony Drops Some Bombs at E3 2013

The PS4's opening salvo for the console wars is a lethal one.

The legacy of the PlayStation brand is an interesting one. Back in 1995, Sony was the scrappy underdog, and fought tooth and claw to ascend to the top of the video game heap, crippling Sega and putting Nintendo on shaky ground for the first time ever. The PlayStation 2 cemented their dominance over the market, with tons of instant classics released for the console. But by 2005, Sony had gotten soft, comfortable at the top. Their hubris was easy to see, and even the biggest PlayStation fans have to agree that they made some bone-headed moves at the beginning of the PS3’s life cycle. If one thing was made abundantly clear at Sony’s E3 press conference, it’s that they’ve come to reclaim their fans, as well as win over a whole new host of them.

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Destiny - E3 Gameplay Trailer

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Destiny - "The Law of the Jungle" Trailer

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Nerds Without Pants Episode 18: Sony's World

We think the PS4 sucks...NOT!

Hello again! This week on Nerds Without Pants Julian and Patrick give all of their love to the PlayStation 4. There’s been a ton of negative talk swirling around the new Sony console, and the Pantsless Ones bring a refreshing amount of positive vibes to the discussion. But before that—games!

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Destiny - "Pathways out of Darkness" Developer Diary

An introduction to the universe of Bungie's latest creation, Destiny.

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Our First Glimpse at Destiny

Bungie's next game is "designed for your inner seven year old."

Bungie, the famed studio behind Halo, has been hard at work on a new IP for quite some time now.  Aside from the title’s codename, Destiny, little to nothing has been revealed to this point, but like so many other big projects, it was only a matter of time before someone let something slip.

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Samurai Sword Destiny Review

It’s a shame these visuals were squandered on such a shallow game.

Given the touch screen of the 3DS, it’s no surprise that iOS game, Samurai Sword Destiny has made its way to the Nintendo eShop. What’s also unsurprising is just how shallow the experience is, given Destiny’s original home. With a combination of two level types, players will find themselves either slashing arrows and avoiding boulders during forced progression, or dispatching a variety of foes by continuously slashing back and forth until all enemies are defeated. It’s a mindless timewaster that doesn’t command its price.

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X-Men Destiny - Powers Vignette

A brief look at some of the powers that players will be able to use in X-Men Destiny, available on September 27.

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