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Crashmo Review

Oh poor Mallo, how gravity befalls the blocks you push and pull…

Pushmo was a wonderful surprise back when it was released in 2011; the Intelligent Systems developed puzzle/platforming game took a simple premise and made it a fantastic in-depth game with a nice custom-builder. Much to my surprise and delight, Nintendo and Intelligent Systems made a sequel! Crashmo, like its predecessor, has Mallo pushing and pulling blocks. However, the effects of gravity now play a bigger part in the game, because now the blocks crash to the ground.

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Tiny & Big: Grandpa’s Leftovers Review

Fact: Wearing tighty whities on your head gives you telekinetic powers.

Black Pants aims to break out from the indie pack with Tiny and Big: Grandpa’s Leftovers, a puzzle/platform game based around slicing through pretty environments to cut a path to victory. While it has a quirky sense of humor and an interesting core game mechanic, it's nothing special.

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Just Dance 4 - "The Final Countdown" (by Europe) Footage

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Final Fantasy VII Coming to PC This Year

And are we going to see a Final Fantasy XIII-3?

With this being the 25th anniversary of Final Fantasy, it was only a matter of time before we saw news of the special plans Square Enix has for the auspicious occasion. This week, we got the first volley—the announcement of Final Fantasy VII on PC. But that may only end up being the tip of the iceberg.

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Virtua Fighter 5 Final Showdown Review

A veteran fighting franchise makes a statement.

The Virtua Fighter series is well known and applauded for its balance and its simple complexity. A fighting game played with only three buttons, Virtua Fighter features a simple control scheme but adds incredible depth with its refined gameplay systems. This may seem odd when compared to other fighters that use more buttons, but Virtua Fighter is arguably one of the most complex fighting games on the market. With this latest iteration—subtitled Final Showdown—the series emphasizes its strong points.

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Dirt: Showdown - Launch trailer

In stores for the PlayStation 3 and Xbox 360 on June 12, with the PC version available only as a digital title on the same date.

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Closure Review

Getting stuck in this darkness will break you down with glimpses of scary hospitals, factories and circuses (oh my).

Closure has been haunting gamers since its release, and it’s easy to see why. A two dimensional, monochromatic platformer almost entirely shrouded in darkness, this game  has the ability to teach all of its players how to see the light.

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Journey Review

Journey is just that and then some.

At its core Journey’s focus is on something we do every day without thinking about it – walking.  We walk around our homes, we walk to our cars, and some of us may even walk to where we are going throughout the day.  Even those of us who are unable to walk with our legs find some other means of locomotion to trek to and fro.  Basic movement to us is like breathing – we do it unconsciously even though it is an important aspect of life.  So when I say that Journey is about walking, I am saying that Journey is about something we take for granted.  It’s about what happens on our way from point A to point B.

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Unchained Blades Details Released

The RPG will be available on the PSP as well as the eShop.

Earlier this week, a rumor claimed that Unchained Blades was coming to the Nintendo 3DS as a downloadable title. Today, a press release confirmed its release on the 3DS' eShop as well as being a downloadable title for the PSP. Unchained Blades is expected to be released later this year.

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Silent Hill: Downpour Review

More like a light drizzle.

What’s the key to great horror? More importantly, what is the key to creating great horror video games? Is it a strong, relatable character? Is it the combat? Monster designs? Atmosphere? Whatever your answer, one thing became abundantly clear to me as I played Silent Hill: Downpour: developer Vatra Games didn’t ask this one crucial question at any point in this game’s creation.

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