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Nerds Without Pants Episode 23: Don't Worry, Be Nerdy

We're all here to have fun, right? ...RIGHT?!

Hi there. We're all nerds and geeks here, right? We're passionate about our hobbies, but why does that passion so often turn to rage and complaining? Can't we all just have fun and enjoy each other's thoughts and company? Well, this week on Nerds Without Pants we're joined by a couple excellent guests to talk about just that. Enjoy the beautiful voices and even-handed opinions of Erika Szabo and John Gholson!

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Wrongful Snake: The Problem With Yet Another Metal Gear Prequel

The PixlBit staff is quite diverse in their gaming passions, and it’s one of my favorite things about writing here. In addition to being “Mr. Final Fantasy” I probably also hold the title of biggest Metal Gear Solid fanatic. Well, I might tie with Patrick Kijek, but MGS is a series that I’ve followed religiously since playing the Japanese Famitsu demo disc way back in 1998. It follows, then, that I should be beyond excited at the announcement of Metal Gear Solid 5, right? While I’m always happy to hear of another main entry in the series directed by Hideo Kojima, I just can’t muster up much enthusiasm for this one. Even the shininess of new console hardware and the Fox Engine can’t get my blood pumping. Why? Chalk it up prequel fatigue, and a longing for what could have been. (Note: The following editorial contains major spoilers for Metal Gear Solid 4. You have been warned.)

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Fluidity: Spin Cycle Review

If you're expecting more of the first, don't.

While WiiWare never made quite the splash that competing services XBLA and PSN did, it still managed to offer a few gems. Fluidity was one such title, providing Metroid-inspired exploration along with physics-based puzzles starring an amorphous blob of water that could phase change between ice and steam. Spin Cycle follows that experience with a more linear adventure that’s broken out into a set of 60 levels. The shift away from the original design proves less successful, with a number of the levels falling flat in their implementation.

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Push Start to Continue Episode 7: The Land Before Homeward Bound Edition

Sometimes you just need a good cry

In this exciting installment of PStC the guys talk about Lara's abrupt character arc in the new Tomb Raider, discuss evolving game review scores, and somehow end up on the subject of movies that made them cry as children.  Check the machismo at the door and prepare to get your cry on now, on Push Start to Continue.

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Ninja Gaiden Sigma 2 Plus Review

The Dragon Ninja returns with enough suffixes even Capcom would blush.

Like a photocopy of a photocopy, Ninja Gaiden Sigma 2 Plus reproduces the content of its original source but degrades the quality. The source is Ninja Gaiden II: Team Ninja's hack-and-slash action adventure game released for Xbox 360 in 2008. A port would be released for PlayStation 3 in 2009 (hence the Sigma) and again for PlayStation Vita in 2013 (hence the Plus). What we’re left with is that third clone from Multiplicity.

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Etrian Odyssey IV's Battle Theme Goes with Everything

And sometimes it actually makes it better

I'm kicking off a new segment where I talk about game music, and I wanted to do something special to introduce it. There's a lot of information in the YouTube description you might find interesting about the video itself, but I don't see any value in repeating that a second time here. Instead, I'll give you a little behind the scenes story about how I came up with this.

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Nerds Without Pants Episode 19: Patrick's Day

We've got plenty o' Pa(tricks) and lepre(cons) fer ye, lads and lasses!

Hello, and welcome to a very special edition of Nerds Without Pants! Patrick takes the helm this week for the holiday that was named after him. That...may not be an accurate statement, but the name of the game is all sorts of clever tricks and cons in the world of video games.

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Rage Quit: Hard Mode

Enough with the laziness already!

I’m not a particularly angry person. Oh sure, stuff gets me upset every now and again, but when it comes to games I don’t see the point in getting out-and-out angry over stuff. I mean these are games, right? Sometimes though, things just collide in such a way where my honest reaction is anger; and right now I’m there.

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3 Things Uncharted Can Learn From Tomb Raider

Anything Drake can do Lara can do better!

When it was announced that Tomb Raider was getting the reboot treatment a few years ago, plenty of people – yours truly included – made it clear that Lara should pay close attention to that other tomb raiding franchise headlined by Nolan North – errr - Nathan Drake.  The point is many people looked at Uncharted as Tomb Raider for the current generation.  The guys at Crystal Dynamics had their work cut out for them if they didn’t want to be square in the middle of Naughty Dogs giant shadow.

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Resident Evil 6 Review

Capcom's cinematic action experiment is a (shotgun) blast to play.

In film, “popcorn flick” often holds a negative connotation, but like any genre it comprises both good and bad works judged by their own set of standards. Resident Evil 6 is a popcorn game and despite a few misguided design choices, it’s a damn good one.

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