Insomniac celebrates the duo's 10th Anniversary with a new downloadable only game.
We all knew that the folks at Insomniac Games were preparing something for Ratchet and Clank’s 10th anniversary this fall, but there weren’t many who were expecting a brand new entry in the popular series. Well, that’s exactly what we’ll be getting this fall with Ratchet and Clank: Full Frontal Assault.
In the latest attack from hackers, MyResistance.net is taken down due to the site serving up malware.
Insomniac Games has taken down the official site for the Resistance franchise for maintenance after an alleged hacker attack resulted in the distribution of malware to visitors. Although not verified, hackers are the likely culprits, especially after the recent Steam hack. The site itself is owned by Sony with Insomniac providing moderation and content support.
The new patch includes new multiplayer maps, as well as other fixes.
Sony and Insomniac will be patching Resistance 3 in the following days, updating it to version 1.05. The patch brings not just bug fixes but also two new maps, Creek and The Granary. Creek will support 16 players, while The Granary will support just four.
All 4 One, and one for dull.
It's been a long nine days since we started running our Ratchet & Clank recap feature, but it has served as a great refresher on all of the games in the series. Having played them all individually over a number of years, it was easy to miss many of the trends the series has exhibited over time. For one, roughly half of the games in the series are actually side quests that only exhibit some of the traits of the core titles. Two, Insomniac is and has always been willing to utilize the series as a testing ground for all sorts of different ideas. All 4 One, being a co-operative four player title, is their latest test. The title sacrifices much of what makes the core series great in an effort to appeal to those looking for a co-op experience with friends. Like Ratchet: Deadlocked (Insomniac's other testing ground), All 4 One both succeeds and fails in different ways, but doesn't even begin to approach the bar set by A Crack in Time.
What once made for a great holdover between Tools of Destruction and A Crack in Time is now a side quest that's mostly forgettable.
At this point in time, Ratchet & Clank Future: Quest for Booty serves little purpose. The PSN release is an extremely short 2-3 hour experience that served only as a holdover for the (at the time) upcoming release of A Crack in Time. The entire quest is focused around contacting Clank, given the events that concluded Tools of Destruction. As such, he's not available for use and Ratchet is provided with a few nifty tools to get the job done.
After a foray on the small screen and a side quest for Ratchet, the duo are back for a traditional experience, now in HD.
Ratchet & Clank's HD debut brings some mixed successes. On one hand, the series has translated beautifully to a higher resolution thanks to its rich worlds full of color and detail. On the other, despite the improved look, the game's mechanics haven't managed to improve significantly enough to handle the often increased on-screen havoc. The resulting experience still proves enjoyable, if only due to the already solid footing of the series and the improved graphics.
A sidequest that implements some good gameplay concepts but has its share of problems.
It was clear pretty early on that Ratchet & Clank: Size Matters was not created by the usual developers, Insomniac Games. When I touched my first exploding box, and heard a foreign countdown sound, rather than the one I was familiar with, I knew something was different. After learning that Size Matters was developed by High Impact Games, some of the tweaks and deviations from the norm made a bit more sense. It's like the Minish Cap of Ratchet & Clank; it fits in pretty well with the rest of the series, but definitely has its own character and set of drawbacks.
While it's not explicitly stated, Ratchet: Deadlocked marks the first spin-off title in the series. Drop in and see what's changed!
I'm not quite certain what Insomniac Games was going for when they created Ratchet: Deadlocked. It's clear that it wasn't meant to be a traditional Ratchet & Clank game, as the experience is something similar, but quite different at the same time. Rather than the typical action-platformer gameplay, Ratchet: Deadlocked is a third person shooter, through and through.
A mix of improvements from the first elevate the mechanics, but changes to the core gameplay harm the overall experience.
I know I'm going to be in the overwhelming minority here, but I have seriously mixed feelings about Ratchet & Clank: Going Commando. On one hand, the game drastically improved upon some of my gameplay complaints from the original title, on the other, it went ahead and created a whole new set of problems. Lenghty fetch quests and far too many required mini-games made the game feel drawn out and the overwhelming combat drastically overshadowed the platforming. This hurt an important core element of the game leaving it unbalanced, unfocused, and devoid of an element of character it once had before.