The latest in the Zelda series continues to impress.
Zelda fans should already be excited for The Legend of Zelda: A Link Between Worlds, but I am hoping that everybody gives it a shot. Traditionally, the 2D and handheld Zelda games have never really grabbed me in quite the same way as the now-standard 3D titles. After getting some hands-on time with A Link Between Worlds, I got right into it, and didn’t want to give it up. Running at a smooth 60 FPS, the game is both technologically and visually stunning. The dungeons are varied and provide thought-provoking challenges to overcome. While I wasn’t stumped by anything the game threw at me, I still needed to stop to evaluate the situation a few times in order to make progress.
Some missing Links.
Link has jumped from one generation to the next while reinventing his style for saving princess Zelda with every iteration. Unfortunately, the most recent games have been much less groundbreaking than the golden age from the original through Ocarina of Time. Whereas the player had become accustomed to at least a few new mechanics and drastically different artistic styles between each installment, recently players have been fed mostly regurgitated ideas. Even so, the new technological capabilities of Nintendo’s 3DS and Wii U should provide plenty of new places to take the franchise.
Kids are, in fact, able to discern a quality title from a middling one.
A while ago, I made the decision, as most parents do, to involve my children in my hobbies. I did this by playing catch with them in the backyard, going to baseball games, playing video games, and most recently, writing a co-op review for PixlBit. If there’s one thing I’ve learned from the experience, it’s that kids will surprise you with just how mature their perspective can be, even if they aren’t able to properly articulate it yet.
AKA Nintendo Circus, depending on who you ask
Like many of you out there, I wasn’t terribly impressed by Nintendo’s press conference at this year’s E3. One of the things they touted as being a major showpiece was a game called Nintendo Land. Much like Wii Sports, the aim of this title is to introduce players to a new controller--in this case the Wii U GamePad--through a virtual theme park bursting with references to classic Nintendo franchises. At each attraction, your mii will don an appropriate costume and partake in a challenge that teaches the player a new way to use the Wii U GamePad. Nintendo’s hope is that this game will do for the Wii U what Wii Sports did for the Wii, and explain to new players exactly what the Wii U is all about.
Almost as easy as catching a bug with a butterfly net.
We previously reported a game breaking bug in Link's newest adventure, The Legend of Zelda: Skyward Sword. We can now report that a fix is available for download in the form of a Wii channel called the "Zelda Data Restoration Channel."