There's nothing better than a Slurpee and a great game on a hot summer day.
Hello again! Patrick is on vacation in New York City this week, so it's up to Julian and new third chair Angelo to hold down the fort. Somehow, they manage to ramble on for two hours about this, that, and the other thing.
The rise of simulated fantasy is all around us.
Sometimes I want to play games where I can summon Ifrit and fight enemies on the sides of buildings. Other times I want to leap across moving platforms, flatten enemies with my butt, and collect shiny stuff. But then there’re times when I want to play a game where I get dysentery and have to crawl through the woods inch by inch following the sound of buzzing flies to a dead body so I can loot it for supplies.
An editor-in-chief's conundrum thanks to Sim City's rampant issues.
Reviewing games isn’t the easiest thing in the world to do. Boiling down exactly how you feel about an experience while providing an objective assessment of the game’s components is a delicate balancing act. With the introduction of always-online games, specifically Sim City, this fragile process has been put to the test. As editor-in-chief of this website, I have to consider how this new component of gaming is factored into our review policies and make a call about how the game’s score is affected.
You see this haircut?!?
Holy crap! This has to be PStC’s most random episode yet! We start off with some talk on Tomb Raider, Red Dead Assassins (or Assassins Creed 4), and Monday Night Combat – Segue into some Ninja Turtles talk – get serious with some talk on games in/as education – and then finish it off with some weird Sims social experimentation.
Be thankful that I didn't delve deep into my cheesy love song collection for this episode.
Hey folks, Julian here. I hope you had a great Valentine's Day (or Single Awareness Day if you're like the Pantsless Ones). I wanted to do something special for this episode, but my original idea was love stories in video games. Yawn. Instead, I asked Patrick to come up with an off the wall and eclectic idea, in the way that Patrick does. He did not disappoint, and it's a shame that Rob wasn't able to join us because of BLIZZARD 2013!!!
With a bigger budget, 505 could've had a real hit on their hands.
I'm pretty sure I'm going to have to turn in my gamer card for this one, but Funky Barn is a legitimately fun game. I know it sounds like shovelware garbage, and it does seem like it was built on the budget of such a title, but the farm sim is actually competent in its design, complete with an addictive game loop. Unfortunately the game's low budget is painfully obvious – from the low quality art to the long loading times to the hard freezes, Funky Barn has a healthy dose of anti-funk.