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#stealth

Mark of the Ninja Review

I can totally see the sound, man.

Sneaking silently, planning every move, and executing with absolute precision; it's not something you're going to be doing in most games in this day and age. Bombastic action, huge set pieces, and non-stop action is the flavor of the week; however, Mark of the Ninja not only encourages, but requires the exact opposite for success. Though the stealth genre has traditionally been one that most gamers do not appreciate, Mark of the Ninja boils it down to its essence and makes it accessible for everyone.

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Dishonored - "The Study of Stealth" Gameplay Video

A demonstration of the stealth features embedded for, and against the player in Dishonored.

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Dishonored Hands On Preview

I smell a rat. Many rats. Lots and lots of wonderful smelling rats.

The most sought after demo at this year’s QuakeCon that didn’t require a virtual reality headset was Bethesda’s upcoming stealthy first person shooter:  Dishonored.  Really, sticking the game in the FPS pigeon hole is a bit constricting since during the short demo, I possessed several people, summoned swarms of rats, and slowed time to a crawl.  The single level I got to play showed a ton of promise for a game set in a refreshingly unsettling world with a myriad of different methods available to reach your objectives.

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Dishonored - "The Golden Cat" Stealth Gameplay Demo

In this gameplay walkthrough of the mission "The Golden Cat", the co-creative directors Raphael Colantonio and Harvey Smith demonstrate the covert approach of playing this mission.

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Ubisoft Reveals Splinter Cell: Blacklist

The action-heavy sequel to Conviction is coming in spring 2013.

During Microsoft's E3 Press Conference, Ubisoft pulled the cover off of their latest endeavor in the Splinter Cell series, Blacklist. Once again featuring Sam Fisher, players will find themselves embroiled in a Middle Eastern conflict, wherein Sam is in control of an operative group. The title, which is only known to be coming to the Xbox 360 at this time (though likely coming to other systems as well) will be available spring 2013.

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Doctor Lautrec and the Forgotten Knights Review

Cramming every idea into one game does not make it the greatest game.

Dr. Lautrec, a renowned Parisian puzzle-solver, is thrust into the center of a giant mystery that promises to tax your noggin as you seek the rightful heir to the French throne. At least that’s the way the game starts out.  As you work to recover enchanted treasures guarded by cops and secretive knights, you end up doing lots of other things that have nothing to do with solving puzzles. Each segment of the game drags in another popular game component and tries to create the perfect combo-game that will appeal to everyone.  Problem is, no single piece of Dr. Lautrec and the Forgotten Knights is particularly enjoyable, so the end product feels like a mix of bland, sequential minigames with a repetitive structure.

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Assassin's Creed Revelations Review

An unfortunate misstep that won't soon be forgotten.

Out of every game I’ve played this year, Assassin’s Creed: Revelations is without a doubt the biggest disappointment. For a series whose name automatically garners praise and adoration from the gaming community, this title is a blemish on its reputation. All of the passion and soul created by carefully weaving the ongoing plotline into evolving gameplay feels abandoned with Revelations. Without it, all that’s left is a game with a convoluted story and gameplay that is practically identical to Brotherhood.

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Rush'N Attack: Ex-Patriot Review

Maybe making a sequel to an obscure game from the '80s wasn’t a great idea?

Rush’N Attack: Ex Patriot is the latest in a string of updates/sequels of old Arcade/NES games, some of which have been phenomenal, like Bionic Commando: Rearmed. Unfortunately for Konami, that same success isn’t manifesting in their sequel to Rush’N Attack. This is thanks in large part to some uninspired levels, finicky jump mechanics, and one-dimensional gameplay. The gameplay does occasionally give off a Metroid vibe, but it’s clear the developers didn’t know how to really capitalize on that concept, resulting in a ho-hum experience.

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