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Posts By Kathrine Theidy

Tour de 64: Diddy Kong Racing

Too bad this was before Diddy had a rocket barrel...

Sometimes, it seemed a bit odd how quickly Nintendo used new characters to star in spin-off games. A bit less than two short years after his debut game, Donkey Kong's nephew Diddy Kong switched his pursuit of tasty bananas to silver coins in this kart racer from the once-proud Rareware. Even stranger, Donkey Kong himself is nowhere to be found. Weirder still, most of the other characters are original creations just for this game. Regardless, this ragtag racing team appeared in a game that offered just enough variation from Mario Kart 64 to have made it worth a look.

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Tour de 64: Destruction Derby 64

Reminds me of rush hour in LA

This Sunday only, it's the cavalcade of carnage, the duke of demolition, the agonizing abolition of Destruction Derby 64! Twelve cars enter, only one emerges as champion! Witness the spectacular sights of vicious vehicular-crushing action, hear the grind of wreckage under wheels, smell the molten metal masses that remain! It's an all-out, anything goes, bone-shattering, nail-biting, no-holds-barred, punch-you-in-the-gut, edge-of-your-seat rock 'em sock 'em good time! Sunday, Sunday, Sunday!

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Tour de 64: Deadly Arts

More like deadly farts.

Released by Konami in 1998, Deadly Arts appears to have attempted to capitalize on the lack of fighting games for the N64 at the time. The game strives for something more like martial arts than fantasy combat, which just means that it contains a limited variety of moves and generic characters. A couple of novel modes try to spice things up, but it isn't enough to make the game worthwhile.

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Tour de 64: Dark Rift

A rift of mediocrity.

As the first fighting game appearing exclusively on the Nintendo 64, Dark Rift is expectedly as barebones as they come. Perhaps if it took advantage of the system's added power it could have made a name for itself, but instead it's practically no different from the fighters on previous systems. In my case, it may be a good thing the game lacks content; I'm no fan of the genre so at least I don't have to play this one much.

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Tour de 64: Daikatana

Speak loudly and carry a big sword.

As one of the creators of such first-person shooters as Wolfenstein 3D and DooM, the name John Romero should be familiar to any longtime FPS fan. His name certainly had meaning in the late 90's, as he would go on to form his own company and begin hyping up its first game, Daikatana for the PC. What started with a trash-talking advert and grew to three years of delays ended with such poor critical reception as to land it on the top ten list of gaming's biggest failures. None of this seemed to deter Kemco from releasing a Nintendo 64 version of the game, which appears to have been ported in three months. Playing the game, it sure seems like that's true.

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Mario Party 9 Review

The crew is back and rowdier than ever in Mario's latest bash.

After nearly five years since Mario's last party, it may have started to look like the portly plumber was all partied out. With a new developer and a new direction, Mario Party 9 brings the series back in a big way. Even with a multitude of party games available on the Wii, Mario Party 9 still stands out for numerous reasons, though it's also bogged down by an abundantly luck-based system.

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Tour de 64: CyberTiger

Imagine my disappointment when I found out this is, in fact, not a game about virtual tiger maulings.

As one of the first games to feature famous golfer Tiger Woods, and the only Tiger Woods endorsed game on the Nintendo 64, CyberTiger is an odd mix of realistic-style golf with light fantasy elements. The main twist is in the form of powerups that can be used in a variety of ways. I don't know why EA didn't think that a traditional golf game was good enough, as there weren't many to choose from on the Nintendo 64.

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Tour de 64: Cruis'n Exotica

If only classic games aged like classic cars...

As the third and final Cruis'n game in the arcade series, the formula really shows its age. Released in 1999 in the arcade and in late 2000 on the Nintendo 64, Exotica was dated even during its own time. There's a reason that Nintendo declined to publish this one, but there's still something here for fans of Cruis'n.

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Tour de 64: Cruis'n World

Around the world in 80 minutes.

Released around two years after the arcade version, Cruis'n World is more than just a port. Offering new modes and features,  it's a more complete package than its predecessor, making it a worthwhile experience. Some things don't change however, and it still contains the same lackluster presentation that the series is famous (or infamous?) for.

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Tour de 64: Cruis'n USA

I thought the USA was larger than this...

Originally released in the arcades back in 1994, Cruis'n USA is the first game developed for Nintendo 64 hardware. With a pure arcade core, it forgoes realism to provide an emphasis on speed. Unfortunately, differences between the cabinet and final Nintendo 64 specs lead to a bit of a bumpy transition to the home system, adding to the issues it already had.

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