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Posts By Mike Wall

I Am Alive Review

I Am Disappointed: Beautiful at a distance, disappointing up close.

I’ve always loved the climbing aspect of the Uncharted series. Scaling larger than life structures gave the games an added sense of adventure. There was one problem though; Drake’s ascents were little more than eye candy. There was no danger, no strategy, no challenge just mash the X button until you arrive at your destination. That’s why I was so excited when I first heard about Ubisoft’s new IP, I Am Alive, which looks to meld similar Uncharted-like mechanics with the unforgiving realities of the survival horror genre. Unfortunately much like the scenery of this dystopian title, I Am Alive represents a great deal of potential that is tragically lost.

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Dragon's Lair Coming To XBLA with Kinect Support

This edition marks the 66th platform for this classic title.

Yesterday there was speculation that Dragon’s Lair may be coming to Xbox Live Arcade, today it was made official. According to Microsoft’s Play XBLA, Dragon’s Lair is the first arcade title to offer players both classic and Kinect controls. Little else has been released about the title at this time, but for those of you keeping track, this edition marks the sixty-sixth platform that title has appeared on. It first debuted in arcades in 1983.

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Nexuiz Review

Fun, fast-paced gameplay overshadowed by an outdated matchmaking system

With addictively chaotic gameplay and intelligent map design aimed at thrusting players headfirst into the action, Nexuiz has the potential to be a great game. Based on an open-source PC game that was derived from a Quake mod, Nexuiz is heavily inspired by its illustrious gaming background. Sounds like an old-school gamer’s dream, right? Unfortunately, it’s not. While Nexuiz brings us classic gameplay from a forgotten era; it also delivers an outdated matchmaking system along with it.

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PixlTalk Episode 57: We Speak of Revolution!

Will gamers ever grow up? Are we in need of a revolution?

Once again we heroes from our lofty position up here in the clouds cast judgment upon you lowly mortals. This week we discuss why the video game community often makes us ashamed to be gamers. Between the recent Cross Assault scandal and the review bombing on Meta Critic there’s not a whole lot to be too proud of at the moment. Not all is lost, however; while we are quite critical of the gaming community this week we also make sure to highlight some of the good aspects out there. Still the question remains, will us gamers ever grow up? It may just be time for a revolution.

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Mass Effect 3: Multiplayer Video Preview

Join Mike, JD, Stanton, and Julian as they take on Cerberus in Mass Effect 3's Multiplayer.

Mike, JD, Stanton and Julian decided to take on the galaxy together in Mass Effect 3's multiplayer demo.  Check out the below two-part video to get their impressions and perhaps have a few laughs.

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PixlTalk Episode 55: Are Games Art?

Are games art and why does it matter if they are?

Our fearless leader Nick joins the heroes this week as we take a look at Jesse’s article, which argues that games are not art. In the process we attempt to define art, discuss whether or not games are art, or have the potential to become art. Ultimately our discussion leads us to possibly a more pressing matter: Why is it so imperative for gamers/game enthusiasts that video games are considered an art form?

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Top Ten Skyrim Mods

These just might be what you need to avoid … an arrow to the knee!

The Elders Scrolls series has always been known for their lively modding community, and Skyrim is no different. Now a few weeks after the release of the creation kit we’re starting to see some amazing mods that add new challenges, content, and a few laughs. 

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Kingdoms of Amalur: Reckoning Review

Curt Schilling’s 38 Studios knocks this one out of the park.

It’s hard not be struck by deja vu while playing Kingdoms of Amalur: Reckoning, as it’s an amalgamation of every major Western RPG of the last five years. The art style and vibrant color palette are heavily inspired by World of Warcraft, the loot system rivals that of Borderlands, and the character development is an interesting Dragon Age: Origins/Fable hybrid. While Reckoning is quite liberal in its search for muses, it expands beyond many of them to forge a unique identity. Reckoning is to the games it borrows from, as baseball is to itself from 40 years ago; the concepts are basically the same, but everything is on steroids, making it far more enjoyable.

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PixlTalk Episode 53: You Shall Not (Online) Pass!!!!

Are Online Passes enough to protect a convoluted games market?

Angelo Grant joins the heroes this week as we take on another evildoer in the industry of gaming … Online Passes! With the recent controversy revolving around Kingdoms of Amalur’s (which is amazing by the way) day one DLC, people are in an uproar. Are publishers wrong for using these crude tactics to protect their big bucks? Or are we gamers simply idealists who refuse to acknowledge the video game industry as a business? You decide this week on PixlTalk.

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Nintendo’s Year End Sales Provide Some Impressive Numbers

Nintendo’s April-December sales recap reveals that they are still a force to be reckoned with.

Nintendo’s initial launch of the 3DS may have fallen short of expectations, but the handheld bounced back triumphantly, as three first-party titles easily cleared the million unit milestone. Super Mario 3D Land topped the list selling 5.03 million units worldwide. Mario Kart 7 also did well with 4.57 million units sold worldwide. Finally The Legend of Zelda: Ocarina of Time 3D sold 2.49 million units.  

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