Plus footage from the show floor.
The 10-minute E3 demo featured a zombie beat-down in a futuristic carnival called “Uranus Zone,” set in Fortune City, Nevada.
Plus footage from the show floor.
The 10-minute E3 demo featured a zombie beat-down in a futuristic carnival called “Uranus Zone,” set in Fortune City, Nevada.
A brief video from the show floor.
Read JD's hands on preview here.
Matt R captured a total of four videos, click through for more. You know you want to.
For our hands-on impressions, click here
An impressive re-creation of San Francisco and a city full of cars to crash. What's not to like?
The creators of Driver San Francisco have digitized the city using a combination of Google Maps and their own photographs. While they did have to redesign some of the less-interesting roads, Marin County, Chinatown, the Castro district and everything in between are all there. I would've liked to have checked out the bridge but everything seemed so big and a few areas were locked that I just decided to play a few missions and mess around in free drive mode.
Watch as the director plows through the garden and rooftop centipede battles. Be sure to click through for the second video!
Slightly better view of the cutscene.
Humans are involved, but it's not what you think.
WayForward Technologies is remaking the arcade classic on Wii and 3DS with 3D environments and new features. No longer limited by an invisible ceiling like in the original, players can run all around the enclosed arenas with the nunchuk while aiming the Wii remote and blasting away with the B button. Thus far in the game's development, the only other move is a stomp (done with A or C) and the D-Pad is for changing weapons. Whether there will be a jump to aid in dodging or exploration/adventure elements is still undecided at this point. I saw very few mushrooms and destructible barriers; hopefully they'll be added in the next several months of development.
The offer seems to only be available to those who have registered at least one of the two games on Club Nintendo.
Earlier today, PixlBit's site director received an email from Nintendo offering him an opportunity to purchase a Wii Remote Plus-less version of Wii Play: Motion. Why? Club NIntendo's records indicate he has previously registered Wii Play or FlingSmash, titles that both include a form of the Wii Remote.
The Miis invaded yet another Wii U tech demo that looked identical to the Wii version.
The 5 playable levels ranged from your typical desert to cave, to the tricky moving on-rail platforms seen in previous games, but their design and layout were at least unique. I didn't see any new powerups and the remote controls were virtually unchanged, with d-pad control used even on Wii U. I did seem to remember trying to make a last-second bubble save and being unable to, so that feature may be removed in future sequels. One change that didn't feel as good was the shake; trying to drift closer to someone while in a bubble by shaking the tablet didn't seem to work well for me. So assigning the extra jump flutter move to the R button instead of an upward flick wasn't too surprising when considering the controller's extra weight. Getting a feel for which controller configurations work best for Wii U will no doubt take some extra experimentation from developers.
Hide-and-seek. With Miis.
Chase Mii is another Mii crossover demo, this time with Miis in Mario and Toad suits in a hide-and-seek minigame.
