Oh hey, what are you doing here? To be honest, I pretty much forgot about this thing existing. But with the new influx of traffic we’re now getting, might as well try to be (un)funny with an introduction of sorts. I am Matt McLennan, a contributing writer to PixlBit who likes Mario games, and some Zelda games, Metroid games, various Nintendo games and tons of various games on other systems. Various stuff, you see. Hope you don’t get tired of me saying ‘various’.
As for what I write on PixlBit, Mario Mania is my baby though sometimes it takes me a while to write things for it. New games are constantly coming out and sometimes you have to put your love for Mario on hold. I’ve been in at least two PixlTalk podcasts, one which focused on Ocarina of Time 3D when it came out.
If you tagged me as the “retro gamer”, your tagging is correct. Most of the stuff I have written on have been older games, though I occasionally review newer things, but not at a fast pace. When I’m not bitching about the gaming industry or Nintendo’s third party support on Pietriots, I’m celebrating the fun older stuff.
If I tried to list all my favorite games, I would be here forever. So instead, my favorite game companies: Nintendo, Atlus, Wayforward, Platinum Games, UbiSoft Montpeller, Retro Studios, Monster Games, Next Level Games…Nintendo products, Chunsoft, Monolithsoft, Mistwalker.
I love me some various game music, and YouTube users have some great gumption to upload music tracks. Easily the best is GilvaSunner, the amount of tracks he has from various Nintendo games is amazing.
Its going to be thirty cents for a month on Wii U, and that is a fantastic steal.
More stunning confessions from me to you! I didn’t get into the Metroid series until Metroid Prime and Metroid Fusion, and didn’t even play Super Metroid until maybe two years after I played Metroid Prime. While the first Prime title took many design inspirations from Super Metroid, I didn’t enjoy Super Metroid at first, mostly because I played it through less than reputable means. Once I got to play it on the Wii Virtual Console, I finally understood why this game is considered an SNES classic. Super Metroid sports great game design, with a wonderful atmosphere unparalleled on any 16-bit system. At only 30 cents on the Wii U eShop until June 16, there’s little reason to not give this excellent title a shot.
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Good-bye 2-D platforming, hello 3-D polygons and analogue sticks.
The Nintendo 64 emerged in 1996 as one of the most powerful consoles of its time, producing 3-D visuals that not even the Playstation or Sega Saturn could produce. At a time when franchises were attempting (and often failing) to make the jump to 3-D, along came Super Mario to save the day yet again.
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Oh poor Mallo, how gravity befalls the blocks you push and pull…
Pushmo was a wonderful surprise back when it was released in 2011; the Intelligent Systems developed puzzle/platforming game took a simple premise and made it a fantastic in-depth game with a nice custom-builder. Much to my surprise and delight, Nintendo and Intelligent Systems made a sequel! Crashmo, like its predecessor, has Mallo pushing and pulling blocks. However, the effects of gravity now play a bigger part in the game, because now the blocks crash to the ground.
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