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My Bioshock night...


On 04/05/2013 at 12:29 PM by atrophycosine

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Last night at approximately 12:30AM I beat Bioshock Infinite. While I didn't think it was the mind-blowing affair I had been led to believe from reviews and friends, I have to admit it shed a different light on a subject that has been hashed and re-hashed throughout gaming's history. I don't want to talk about what that is (that's a lie, I really want to talk about what that is, but I can't without giving away too many spoilers), but I will say this: When is a door not a door?

I really liked the story. A lot. It was evident that Ken Levine and company had really put some time and effort (and research) into getting all of the details of the plot devices correct. And that's something I can appreciate. Whether or not the plot devices work the way he wants in real life is a matter of contention, but since this is a work of fiction, I'm willing to suspend a certain amount of disbelief.

The world is beautifully fashioned and absolutely breathtaking. I can't count how many times simply stopped what I was doing in the game in order to experience the sights and sounds of the city itself. Marvelling at the architechture, examining the contents of shelves and boxes, simply looking at and listening to people. The music! Hummingbirds! And exploration has it's own rewards, as well, not just in achievementland, but in simply learning the lore of the world itself. Finding vocal diaries of the residents, viewing newsreel-like movies, becoming enveloped in the world itself. It makes for a more immersive experience, I feel.

The ending will be discussed for weeks or even years on end. At least until someone, whether that be Ken Levine or his staff or even a rabid fan, releases or pins down a definitive explanation for what happened. Until then, people will discuss, debate, engage, and otherwise argue about the meaning of it all. But then again, isn't that what stories like this are supposed to do? Make people interact in order to find the answer, the meaning? There are theories out now, and there will be more posited as more and more people play the game to it's telos. But will there ever be the definitive answer to the "What?" question? Who knows? But, as I heard in a documentary, "Quantum mechanics is the science of possibility."

That's all for me. I hope I didn't give too much away. If I did, my most sincere apologies, because I really want people who are playing this or who are are going to play this to know very little going into the game so that they may draw their own conclusions. Either way, if you're playing it for the first time, I envy you and your marvelous new journey. If you're planning to play it at a later date, I can't wait to hear what your first impressions are. And if you've decided to stay away from it, then nothing I can say will probably change your mind. But I hope I can, and I hope you do.

~B out


 

Comments

smartcelt

04/05/2013 at 01:11 PM

I'm about half way through now. Like you,I marvel at my surroundings in the game constantly. We often take for granted the painstaking detail applied to these type of games. The imagination and skill that is required to bring such a world to life is amazing to me. I hope they publish a book[like they did with Rapture] that I can read. It would be cool to know all the backstory of the events in the game.

atrophycosine

04/05/2013 at 02:35 PM

I love how you get plenty of the backstory from the kinetoscopes and voxophones, but more is always welcome.

True Gamer At Heart

04/05/2013 at 01:31 PM

Oh great it's one of those games!! Will make note to myself to not get attached to the story??

atrophycosine

04/05/2013 at 02:37 PM

Oh no, sir, attach away. It's comelling and intriguing wrapping so many ideas into a cohesive, albeit convoluted, whole. I know that makes little sense and seems counter-intuitive, but trust me, when you play it you'll get it. Smile

True Gamer At Heart

04/05/2013 at 03:54 PM

If it's anything like inception I hate that!

Super Step Contributing Writer

04/05/2013 at 01:43 PM

I haven't decided to stay away from it, quite the contrary it would be the highest game on my wishlist, if I had the cash.

I want to answer for myself the question, when is a door a spiining top? Wait ... sorry, this "what's it mean?!" talk got me thinking of Inception.

atrophycosine

04/05/2013 at 02:38 PM

And, like Inception, people are gonna talk about the end for a while. Not like Mass Effect 3 though, thankfully.

Cary Woodham

04/05/2013 at 07:32 PM

BioShock games aren't my cup of tea, but I will admit they have plenty of atmosphere!

atrophycosine

04/06/2013 at 04:39 PM

This one really took research and story-telling to the next level for me. I had a blast and plan on going through again.

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