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Nerds Without Pants Episode 85: Our Souls are Doomed

And so is this podcast!

Hey folks! Welcome to another technical issue-laded episode of Nerds Without Pants. Apoligies, but once again the internet has conspired against us, and this episode is not up to our normal standard of quality. Hopefully you stick around though, because there is some good stuff in this episode!

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Ratchet & Clank (PS4) Review

Gameplay is king in this gorgeous re-imagining of the original Ratchet & Clank.

I have always had a strong love for the Ratchet and Clank series ever since I first picked up A Crack in Time for my then new PlayStation 3. I fell in love with its creative weapons, excellent sense of humor, and charming world and soon proceeded to blast through the series, replaying most of the titles over and over. When I eventually got around to trying the original game, however, I was quite underwhelmed. It felt like an experiment, a game with a good idea of giving a platforming mascot weapons, yet none of the ideas really came together. The franchise did not really find its footing until the sequel Going Commando with the third title Up Your Arsenal perfecting the foundation and future titles merely adding extra tweaks and polish. So when I heard the first game was getting remade with the modern design choices the sequels provided, I was naturally excited.

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Nerds Without Pants Special: Leaving Las Vana'diel

Random and Yamika talk about the final days of Final Fantasy XI.

Hey, all. Julian here with a short special to tide you over until our next big show. I'm joined by my best friend Shanna (who you may have heard in the special episode Love and the MMORPG) to talk about the last days of the Final Fantasy XI console servers. I've already written a piece about it which you can find here, but I still wanted to do some sort of special recording about this very important topic of mine.

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A Fond Farewell to Final Fantasy XI

With the console servers shutting down, Julian says goodbye to his first MMORPG.

Now that we are firmly entrenched in the 8th console generation and PC gaming is back on the rise, you would be forgiven for not hearing about the server shut down of the final game from the 6th generation: Final Fantasy XI. Even though the PC version released first and remains active to this day, the game began as an ambitious project for the PlayStation 2, and finally closed its PS2 and Xbox 360 doors on March 31, 2016. While it wasn’t the first massively multiplayer online role playing game to make its way to consoles (Everquest Adventures on the PS2 has that distinction), it was the entry point for many gamers into the world of the MMORPG. I was there for the final days of Final Fantasy XI on the console (I had been playing it on the Xbox 360 in recent years), and it was a bittersweet farewell, indeed.

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Super Mario Maker Review

Mario Paint for the 21st Century, if it allowed your childhood dream to come true.

Most of us have played a 2-D Mario game at some point in our lives, and I'm sure I wasn't the only one that really wanted to make a Mario level and have others play it in years past. Granted, people have made attempts to make their own Mario levels with varying degrees of success, but Miyamoto and friends finally granted my wish for Mario’s 30th anniversary in the form of Super Mario Maker. As far as level creation tools go, Super Mario Maker is a great level creation tool that has seen over six million levels created since its launch last year. Needless to say, the game is a hit with Mario fans everywhere. However, there are still flaws it has to iron out.

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Metroid Review Rewind

Groundbreaking back then; still pretty good now.

To say the least, 1985 proved to be a very good year for Nintendo. They successfully launched the Nintendo Entertainment System in the U.S., introduced the Super Mario Brothers, and quickly won the love and devotion of many youngsters getting into console gaming for the first time. I wasn’t long before Nintendo became a name synonymous with high quality video game entertainment. And in 1986 (1987 in the U.S.), a game was created that would wow the crowd again and become a pillar of strength in the ever-growing catalogue of NES cartridges. That game, of course, is Metroid-- the first to introduce us to the bounty hunter Samus Aran. Breaking away from the simpler arcade elements found in most games of its day, Metroid went on to be a truly innovative title with a long-standing presence still felt throughout the gaming industry today.

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Nerds Without Pants Episode 84: Nerds on the Short Bus

Godspeed, Omnibus!

Welcome to another episode of Nerds Without Pants as we get back on track with our normal release schedule. This week, we are joined by Jeremy Crockett of Buddy Cop Games, the makers of the soon to be cult classic Omnibus. Before we get the low down on Jeremy's passion project, we do some Consumption Junction.

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Nerds Without Pants Episode 83: Saturday Morning Cartoons

Or: Digging Up Video Game History

Welcome to another fantastic episode of Nerds Without Pants! We're a little late, and a man down(sort of), but we make it up to you with a fun discussion about what we've been doing, and go in depth on the documentary Atari: Game Over.

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Mutant Mudds Super Challenge Review

If this was actually an old school game, Renegade Kid would’ve needed more than one byte for my death counter :(

257 - that’s the number of deaths I incurred on my voyage to 100% completion of Renegade Kid’s latest title and follow-up to 2012’s cult classic, Mutant Mudds. If you were wondering if it was indeed a “Super Challenge”, rest assured, it is. That being said, the original Mutant Mudds wasn’t exactly the easiest of games either. Certainly not the hardest, but a great old school challenge nonetheless. Mutant Mudds Super Challenge carries on the concepts of the original but brings 40 new, masterfully crafted levels that remove nearly all margin of error that the original game afforded.

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Fire Emblem Fates: Birthright Review

For Hoshido!

After three long years, Fire Emblem returns to the 3DS in the form of not one, not two, but three different versions. While the idea of “splitting” the game of Fire Emblem Fates into two retail releases (Birthright and Conquest) and a third downloadable title (Revelations) could be seen as a lazy cash grab from detractors, the execution is anything but. Each game packs in as much content as the 2013 Fire Emblem: Awakening, but gives players a choice in their playstyle preference. Birthright allows would-be tacticians to grind out levels in random battles, while the more challenging Conquest takes its cues from the older Fire Emblem games. This review is based on Birthright.

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