Woo hoo Witcher woman! She got the moon in her eyes!
The Witcher games have always been very odd for me. Fantasy RPGs tend to stick with a particular tried-and-true formula, yet the series has made an effort to be distinctly different from everything that might make it similar to Dragon Age or The Elder Scrolls. Some of the decisions - like its distinct races and lore - are a welcome diversion. Yet there are some design choices which feel different for the sake of being different at best and baffling at worst.