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Deception IV: Blood Ties Review

“Oh yes, please walk directly toward me, but look straight at me! I don’t want you to notice that bear trap lying at your feet or the guillotine swinging in from the right…”

I fondly remember the first time I played Tecmo’s Deception for the original PlayStation back in 1996. It was the one game I could play over and over thanks to its unique gameplay where you never truly attack an enemy or defend yourself from a blitzkrieg of varying attacks. Instead, Deception challenged the player to lure enemies into tactfully placed traps that will do your bidding. Deception IV follows the same formula as the previous installments; instead of fighting your way through hordes of enemies, you’re simply left trying to stay alive while luring them into your dastardly devices.

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Nerds Without Pants Episode 52: Not So New

Last comic book reference for a long time. Promise!

It’s a random episode of Nerds Without Pants! Command? (Hopefully you selected “listen”). Angelo isn’t here this time, what with him going on Space Mountains and Splash Mountains and all sorts of Disney Mountains, so Patrick and Julian hold down the fort with some fun Consumption Junction topics. Enjoy!

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Dark Souls II: Crown of the Sunken King Review

Take the best parts of Dark Souls II, add in some clarity, mix with a smidge of higher difficulty, and voila!

Dark Souls 2 was a great game despite the overlapping positive/negative feelings from its fans. When the three-piece DLC pack was initially announced, I pondered if it was truly a great idea since expanding on closed cases can sometimes fray loose ends. Sure, Dark Souls 2 wasn’t perfect, but it wasn’t as bad as some insisted either. With the scent of the Sunken Crown lingering in the air, I was poised to see how it would tie in to the original DS2 storyline, even while I feared that over-expansion could ruin what made it so great. Thankfully I was happy with what I was given.

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Share Your Old School FPS Memories and Win a Copy of Wrack

You never forget your first.

It seems like there’s a fairly big movement to get back to the roots of first person shooters lately, with games like Toxikk, Xibalba, and even the Doom franchise returning to the mechanics and sensibilities that started it all. Wrack began this journey six long years ago and has almost reached its full release. If you have great memories of those early “Doom clone” days, share one with us in the comments and you can win a copy of Wrack on Steam! To get things started, some of the staff has shared their own. Just add your memory from those early corridor-stomping days in the comments, no matter how brief, before August 19th at noon Eastern time and you’re entered to win one of five Steam codes for Wrack!* 

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Nerds Without Pants Episode 51: Community Chest

Our community chest is firm, yet supple.

I'm up against a deadline folks, so I will have to keep this description of Nerds Without Pants brief. See what I did there? Ahem.

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NES Remix 2 Review

A considerable improvement from the first.

After NES Remix, I badly wanted a sequel. My main concerns with the first Remix were that developers EAD Tokyo and indieszero focused on Nintendo’s 1983-1986 Famicom line-up, which has not aged well. This second Remix, like all good sequels, takes what made the first game so great and improves upon the flaws. They also threw in backwards Super Mario Bros. with Luigi physics and a Nintendo World Championship mini-game if you own the first NES Remix -- how can you say no to that?

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Tangram Attack! Review

The best angle to solve a problem is the WATAAAA-angle.

Even if you can never remember what it’s called, you’ve messed with tangram before. Probably in elementary school when it improved your understanding of geometry so extensively that your mind zipped out of your body to an ethereal realm of triangles and squares where you were truly at peace. Or, you used it once, decided it was boring, and stared at the carpet instead. Well, now tangram is back! And attacking!? That’s right, the set of shapes that can be formed to sort-of look like anything you can imagine is the center of the fast-paced, mind-challenging Tangram Attack! that found a way to make those simple shapes into a pretty good game – for a while.

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Game of The Generation - The Elder Scrolls V: Skyrim

The greatest art makes you look within.

Even though the transition into the newest generation of gaming consoles has been a gradual, whimpering affair so far, it’s pretty clear that the previous generation is wrapping up its final encore. To look back at how the PlayStation 3, Wii, Xbox 360, and Nintendo DS thrilled us for years, PixlBit brings you our Game of the Generation series. Our staff has picked their personal favorite, most influential, most impactful games to highlight as we bid adieu to what was.

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The Last Tinker: City of Colors Review

Color me neutral

Once upon a time, your average big budget game was expected to be bright and colorful with more realistic looking games being the exception. Today, however, a realistic look is more prominent and colorful games stand out more than ever. The Last Tinker: City of Colors feels like an attack against the loss of color - personified into a game - where the objective is to literally stop an evil force from removing all of the color in the world using the power of the red, green, and blue gods.

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Nerds Without Pants Episode 50: Holofoil Covers

This episode is a super rare limited edition that will be worth big bucks some day. Trust us!

They said we’d never make it! They said we’d fail after a couple episodes! They said we wouldn’t survive, and yet here we stand, defiant! Okay, maybe nobody ever said that, but I sure as shootin’ didn’t expect to be posting the 50th episode of Nerds Without Pants! We do things in style with the biggest assembly of pantsless nerds yet. Fan favorites Erika Szabo and John Gholson join us to celebrate this huge milestone.

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