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Iconoclasts Review

What do ivory, supernatural abilities, and religious zealots have in common?

I’ll start by saying that I’m in awe of Iconoclasts. It’s the culmination of nearly eight years of solo work by Joakim Sandberg. As someone who has built a much simpler game from on my own, I can assure you this was no easy feat, and for such a complex and beautiful game it’s really a stunning achievement. The world, the art, the music, and the gameplay are all phenomenal. Traversing the world, solving puzzles, exploring the locales, and defeating bosses is consistently entertaining. I have some reservations with the story and the, at times, cringey dialog. The story does prove to be quite memorable in the end, but for much of Iconoclasts, I found myself lost in it, focused solely on the gameplay.

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Nerds Without Pants Episode 137: Feelin' a Might Peevish

You can learn a lot about people from their pet peeves...

Welcome back to Nerds Without Pants, dear listeners! And welcome back Stage Select to our normal format! We thought it would be a few more episodes before we’d be able to bring it back, but phase two of the NWP 3.0 beta is in full swing. As such, it’s a lengthy Stage Select, followed by a tiny bit of Consumption Junction. Hey, baby steps.

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Code of Princess EX Review

I probably liked this a little less than Angelo.

For those familiar with the 3DS release, originally published by Atlus, Code of Princess EX is a technically and visually upgraded version of the game. Outside of the nicer coat of paint and a crisp 60 frames per second, a variety of other changes were made that have a fairly significant impact on the progression of the main quest. Regardless of the evident love poured into this HD upgrade, Code of Princess EX can be a bit of a slog that will likely only appeal to the most dedicated of brawler fans.

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20XX Review

Just one more level...

20XX, despite being thoroughly inspired by Mega Man X, manages to distinguish itself by throwing away a good portion of that formula for something much more chaotic. The team at Batterystaple Games has managed to recreate the feel of Mega Man X, in both its control and enemy design, but mashes it into a roguelike design that includes randomly generated levels and temporal upgrades that are gained and constrained to your given run through the game. Each pass you’ll encounter different power ups, approach bosses in a different order and apply different approaches to make your way through. Level and boss design, as well as their relative challenge, will even vary based on how deep into a run you are. Progress can be slow, but somewhere along the way, 20XX will get its hooks into you and you’ll be unable to resist the pull of taking on another level or starting up a new run in an effort to make it to the end.

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Nerds Without Pants Episode 136: Ye Olde Englishe

Verily, thou musteth playeth Octopathen Travelereth.

Hey, we’re back right away, so I guess the hiatus is really over. Huzzah! On this episode of Nerds Without Pants, it’s another all Consumption Junction edition with Julian and Patrick. But tune in next time for the return of Stage Select, as well as a special guest!

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Crash Bandicoot N. Sane Trilogy Review

N. Sanely beautiful.

Back when Crash Bandicoot hit the scene, I was a firmly entrenched Nintendo fanboy. Crash, to me, was a second rate 3D platformer that was put to utter shame by the fantastic platformer offerings of the N64. I’ll admit, the N. Sane Trilogy has done little to elevate the core material for me, but it does leave me wishing that other companies would show as much love and care to their older 3D games as Vicarious Visions has shown here.

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Salt and Sanctuary Announced for Switch

On August 2 Switch owners can finally jump into the critically-acclaimed Soulslike. The Drowned Tome Edition will release this holiday in retail form for those looking for a physical copy.

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Nerds Without Pants Episode 135: Kept You Waiting, Huh?

Initiating NWP v3.0 (beta version)

After a longer than intended hiatus, the Nerds Without Pants are BACK! A lot has happened since the last episode of the show two months ago. New jobs, new adventures, and the announcement of the beta phase for NWP version 3.0. Enough with the preamble; let’s get to it!

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Assault Gunners HD Edition Review

Maybe just wait for Daemon X Machina.

I wouldn’t classify myself as any sort of mech game aficionado, I’ve only played a handful of them over the years, but it’s a weird subgenre that I find myself drawn to. That odd pull, coupled with my infatuation with the Switch, made Assault Gunners HD Edition a prime candidate for play. The budget mech experience isn’t exactly what I was expecting, but it does have a surprisingly deep customization system that significantly outclasses the rudimentary gameplay. Though fun at times, Assault Gunners HD Edition is more often a frustrating slog, that doesn’t really scratch the mech game itch in a satisfying way.

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Runbow Review

Multiplayer mayhem.

Runbow originally made a splash when it was debuted as a Nindie alongside a small number of other indie games making an exclusive first appearance on the Wii U. Given the fairly thin Wii U library, it quickly became a darling of the Nintendo enthusiast community and its popularity propelled it to other platforms. Coming full circle, Runbow is now available on Switch and its frantic 9 player multiplayer is back in full force. While it’s short an exclusive mode featured there, it offers all the same content as before, just on-the-go, with no compromises like the New 3DS version of the game. As a multiplayer experience, Runbow is chaotic fun, not unlike Smash Bros, but as a single player it’s not quite as entertaining.

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