Reviews

The Simpsons Arcade Game Review

Aye Carumba!

Konami brought many great, well-known beat-'em-ups to the arcades in the late 80's and early 90's, and all of them but one have made a transition to home consoles. Yes, The Simpsons Arcade Game is the last and perhaps best classic Konami beat-'em-up to be brought back, and for those who've played all the other classic Konami titles to death, there's enough variance and originality here to keep players hooked.

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Sakura Samurai: Art of the Sword Review

If you're browsing the eShop, you should probably avoid games with samurai in them.

Sakura Samurai: Art of the Sword is the latest game to take use of Japan's rich lore. Despite the setting, the game's tale is standard Nintendo fare - players are on a quest to rescue a kidnapped princess. As a young samurai, your quest is split into a number of levels that consist of nothing more than a variety of encounters with a handful of enemy types. The characters and setting imbue a definite degree of charm and personality, but it's squandered by the shallow, repetitive, and boring gameplay.

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NeverDead Review

Despite sounding great on paper, NeverDead fails in its execution.

I don’t even know which direction to start ripping NeverDead to pieces from first. From the uneven repetitive combat to the unbearably frustrating “health” system, this action game is an absolute disaster.

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Final Fantasy XIII-2 Review

Final Fantasy takes a journey into the future of the franchise, but hits some potholes on the way.

Final Fantasy XIII-2 had a lot to make up for, being the follow-up to one of the most divisive games in the beloved RPG series. For a franchise that was built on every iteration being wildly different from the last, Final Fantasy XIII perhaps changed a little bit too much in removing many of the core elements that the series—and JRPGs in general—are known for. While that game took over 5 years to develop and was met with confusion and in some cases rage, Final Fantasy XIII-2 is a game that went from announcement to release in about a year. Is it possible that a game so rushed could hope to right the perceived wrongs of its predecessor? The short answer is “yes”, but there’s a pretty big “but…” to go along with it.

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Puddle Review

Puddle is about as fun as stepping in one.

Not many games have bored me like Puddle has. This game is a victim of itself, providing a very simple and laid back gameplay mechanic that is so relaxed that it may put gamers to sleep. If it’s not putting you to sleep, it’s frustrating you with gameplay situations that you would rather not be in. While the game is somewhat acceptable in short bursts, playing for any time longer than ten minutes will either enrage you or tire you. Simply put, you probably wouldn’t care enough to play the game

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Quarrel Review

An addictive word/turn-based strategy game that everyone can enjoy. Now go buy it so we can play!

It is a total shame when not enough people are playing a game like Quarrel, a unique mashup of Scrabble and the strategy genre. I have some small hope that word of mouth and internet buzz will make more and more people shell out the five smackers to try it out, and I need your help.  If you just give the game a chance, you’ll find that it’s enjoyable from the outset and becomes addictive as you dig in for some intense wars with words.

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Double Fine Happy Action Theater Review

I got to lay waste to a city, break dance, take risqué pictures with myself, and star in my own '70s style dance video.

I'll be honest; Double Fine Happy Action Theater had me laughing out loud on a fairly frequent basis. As I made my way through the game's default Director Mode, I experienced 18 mini-game toys that were all completely unique in their construction. Because you can't win or lose and the game gives you no directions on how to play, each mini-game is all about experimentation and just having fun. With such a low barrier of entry and gameplay that accommodates up to six simultaneous players, it's almost impossible not to have a blast with Happy Action Theater.

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SoulCalibur V Review

On the stage of history SoulCalibur V takes two steps forward then one step back.

SoulCalibur has long held a special place in the hearts of fighting game fans.  The combination of weapon based combat combined with exaggerated, yet memorable characters was a welcome change of pace from the Tekkens and Virtua Fighters of the day.  While never accused of being the deepest of fighting games, its trademark accessibility assured that both the core and casual fighting fans could enjoy their time in the ring.

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Newton vs. The Horde Review

Occasionally humorous dialog can't prop up this mundane venture.

Physics simulations have always made for fun playgrounds; whether you're just tossing objects into stacks of blocks or using the elasticity effect to rocket an object across the screen, it's mindless destructive fun. Logic would dictate that tossing in a few game objectives would make for an instantly enjoyable game, but with Newton vs. The Horde the resulting product is the exact opposite.

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Stonekeep: Bones of the Ancestors Review

A brand new first person dungeon crawler – I know, I was surprised too.

Going into Stonekeep, I was fully aware it was a budget priced WiiWare release, but still, I was excited. It’s not very often you see a company willing to revive an extremely old and niche series, much less one that’s a first person RPG dungeon crawler. While a big deal back on the PC two decades ago, these days you just don’t see many of these types of RPGs. But alas, Stonekeep quickly and effectively dashed my excitement after just a few short minutes.

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