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Reviews

Super Metroid Review Rewind

Its going to be thirty cents for a month on Wii U, and that is a fantastic steal.

More stunning confessions from me to you! I didn’t get into the Metroid series until Metroid Prime and Metroid Fusion, and didn’t even play Super Metroid until maybe two years after I played Metroid Prime. While the first Prime title took many design inspirations from Super Metroid, I didn’t enjoy Super Metroid at first, mostly because I played it through less than reputable means. Once I got to play it on the Wii Virtual Console, I finally understood why this game is considered an SNES classic. Super Metroid sports great game design, with a wonderful atmosphere unparalleled on any 16-bit system. At only 30 cents on the Wii U eShop until June 16, there’s little reason to not give this excellent title a shot.

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Dungeon Hearts Review

There’s definite magic at play in this concoction.

Does the world need another match-three puzzle game? Most definitely not! But, hey, Dungeon Hearts got made anyway, and it’s actually pretty cool. Conjoining a fast-paced action RPG with the heretofore played out match-three puzzle concept is a pretty slick way to innovate on two formulas we’ve had our fill of. Mixing the two together adds extra tension to the color matching bits and a real need for skill and practice in the combat.  This well balanced combo makes for an addictive puzzler that I keep coming back to even though I am terrible at it.

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Dead Space 3 Review

First it giveth, then it taketh away.

Last June, EA Labels President Frank Gibeau said the publisher's objective for Dead Space 3 was to increase accessibility without upsetting established fans. To give credit where it's due, EA was half successful—the first half. But with its compromised and uninspired design, Dead Space 3 is streamlined almost beyond recognition. And I'm upset.

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Dead Island Riptide Review

Hey, it's another game with zomb--zzzz.....

I’m not sure who the target demographic is for Dead Island: Riptide. It’s more than an expansion but far less than a sequel, so it provides more of what the first game had with few enhancements. With that said, I’m probably Deep Silver’s dream audience. I didn’t play the first game, but even less than glowing reviews didn’t stop me from being interested in it. Now that I’ve played Riptide, I can’t help but scratch my head and wonder what went on behind the scenes that resulted in this, another full-priced Dead Island game that seems to offer very little to set it apart from the 2011 original.

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Too Human Review Rewind

Kneel before Cyberpunk Odin!

In this age of long preview cycles and aggressive PR and marketing campaigns, it can be easy for the video game hype train to go so fast that it flies off the rails. The bigger the game, the bigger the hype, and few titles can ever hope to live up to it. Too Human was a game built on over ten years of increasing hyperbole, and when the game was finally released in 2008 the backlash from gamers and games writers far outpaced the merits of the actual finished product. I’d much rather evaluate games based on their actual strengths and weaknesses as opposed to what they were expected to do, and getting far enough removed from the initial hype allows for that. No, Too Human couldn’t live up to its lofty promises, but it’s also not the atrocity that some people painted it to be.

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Far Cry 3 Blood Dragon Review

It’s time to be honest and admit that games could use more silly, stupid motivations to shoot stuff.

Basing an entire game around a gag is risky. What if the joke isn’t funny? What if it peters out after the first twenty minutes? So much could go wrong centering a game entirely on a goof. Thankfully, Ubisoft Montreal went all in with their giant farce, Far Cry 3: Blood Dragon, and scored a big win.  By weaving well-crafted jokes into a quality shooter, they’ve created the perfect game for fans of satire and game-bullets that should inspire other devs to cool it on the artsy-fartsy stuff every once in a while.

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Dishonored: The Knife of Dunwall Review

Return to Dunwall only to long for Dunwall even more.

If there’s anyone in the world who loves Dishonored more than they should, it’s me.  Many were let down by the game after it received a skittering swarm of pre-launch hype that it couldn’t quite live up to – for certain people anyway.  I was completely sucked into Dishonored’s city of Dunwall, which led to several days of me heading to work fueled by only three or four hours of sleep.  Somehow I (and my career) survived this unhealthy escapism and I came out the other side infatuated with almost every piece of the game.  Imagine my excitement when the first true DLC (in my opinion) for the game was announced where you would be revisiting Dunwall as the assassin who set the main game’s events in motion.  Sadly, even though many of the things I love about Dishonored remain in The Knife of Dunwall DLC, it doesn’t live up to my lofty opinion of the original. 

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Etrian Odyssey IV: Legends of the Titan Review

Etrian Odyssey’s evolution may have reached uber-game levels.

Having just recently completed Etrian Odyssey III, I wasn’t sure if I had it in me to dive right back into another massive adventure.  I mean, heck, I was a little worn out from all of the grinding I had been doing and wasn’t so sure I wanted to get into that again.  Well, somehow I got sucked back into this mess and am I ever grateful.  Atlus has taken the fourth Etrian Odyssey game through a monstrous evolutionary process to create the best balanced, most addictive, strategically engaging dungeon crawler around.

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Gears of War: Judgment Review

Grinded Gears

It’s safe to say that the Gears of War franchise has safely secured its place in people’s minds as one of this generation’s most important franchises. Since the beginning, they’ve been innovating and refining the 3rd person shooter genre, introducing things like the modern cover mechanic, and the extremely popular horde mode. 2011’s Gears of War 3 was the ending to the trilogy, and I felt like it ended the series properly. I finished the game satisfied with the story as well as the multiplayer, and I didn’t feel the need for another game. It’s not that I didn’t want the series to continue, but I expected a decent wait before the next iteration. It was hard for me to get excited for Gears of War: Judgment, a prequel starring the wise-cracking Baird. What could be done to improve upon Gears of War 3 less than two years later? Unfortunately, aside from a few changes in the overall formula, it’s apparent right away that developers People Can Fly couldn’t even answer that question.

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Shin Megami Tensei: Devil Summoner: Soul Hackers Review

It’s all that and a bag of chips, home skillet.

Get ready to ride a time machine back to the ‘90s. A time when we thought the Internet was something completely different than the cesspool we know today; a time when JNCOs and flannel were acceptable clothing choices; a time when we raised the roof and exclaimed everything was “the bomb, yo!”; a time when Devil Summoner: Soul Hackers was intended to be released in America. For whatever reason, Sony rejected the title from release on the PlayStation and in Japan it remained. Until now, that is, when Atlus finally dusted it off and brought it into the future on the 3DS. The fact of the matter is that if Soul Hackers would’ve been released when intended, it would’ve been better than tight, it would’ve been straight phat, dawg.

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