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Takedown: Red Sabre - Radar Station Overview

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Rekoil Hands On Preview

The good not-so-old days.

As developers of the Battlefield games, DICE should know how to recognize a good multiplayer map when they see one. After Jason Brice posted his first attempt at a Battlefield map on his personal website, DICE swooped in overnight and told him they wanted to make it an official piece of DLC. From that point onward, Brice has been making maps for multiplayer shooters, and now he’s working on his very own full game, Rekoil, to put all of his training to another big test. I got to play several rounds of a capture the flag type match-up when I was at QuakeCon and had Brice at my side to share what he hoped to accomplish with Rekoil. 

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Brothers: A Tale of Two Sons - Launch Trailer

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Takedown: Red Sabre Hands On Preview

Think before you shoot.

If you’re starting to feel like there’s too much Call of Duty in every shooter out there, you’re not the only one. With pressure from fans of the almost extinct strategic shooter sub-genre, designer Christian Allen spearheaded a Kickstarter project to keep this methodical niche on life support a little longer. Allen is self-admittedly part of the “problem” of shifting slower-paced shooters to mainstream sensibilities during his years of working on the Ghost Recon franchise. His current game, Takedown: Red Sabre, throws all of those years of mainstreaming the genre right out of the AC-130 Gunship’s window and promises to give us the realistic, slow-paced, strategic squad shooter we’ve been missing. 

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Payday 2 - "What is the Safehouse?" Trailer

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Payday 2 - "Skills" Trailer

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Payday 2 - "What is a Lootdrop" Trailer

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