After 3 hours with the Dark Souls II beta, Nick and Chris offer up their thoughts and observations.
Though we all know the next holiday approaching is Halloween, for Nick and Chris, Saturday night was more like Christmas Eve. Starting at midnight Sunday morning, Namco Bandai opened up the first play session for the Dark Souls II beta and the duo got a chance to check out a portion of the game for 3 full hours. While there's quite a bit of coverage from the event forthcoming, this first tidbit is a discussion between the two about their time in the game and the things that they observed and experienced.
Can't get enough of these fights.
Argue all you want about which RPG has the best characters and story, but neither of those things matter nearly as much as a game’s battle system. Since we typically spend upwards of forty hours in an RPG, the bulk of that time is spent fighting foes within the rule set the designers created, so it has to be compelling enough to keep pulling us along. Sometimes, a combat system is formulated with just the right amount of intricacy, a satisfying splash of spectacle, and exactly what was needed to get in our heads and keep us plugging away until we save the world on the brink of decimation. We’ve picked our favorite RPG battle systems and wanted to explain why we love them so dearly. Maybe you’ll gain an appreciation for a combat system you felt was a drag or you’ll decide to dig into a game you never tried before. Maybe you’ll think we’re daft and forgot the real greatest system around. We’re bound to have a big assortment of faves, so read through our picks and tell us what yours is too.