Hope, and despair awaits in New Vulcan.
Hope, and despair awaits in New Vulcan.
A brief look at what to expect when the Star Trek video game hits store shelves in early 2013.
I really wanted to start this review with the My Cousin Vinny "deer" quote.
Whenever a franchise switches hands to a new developer, it's never clear what you're going to get. Some adhere to the source material too closely, others don't manage to capture the essence of the original, but a select few manage to supersede the achievements of their predecessors. The Darkness II falls into the latter category – borrowing some of the concepts laid out by the original, but establishing a number of its own, creating a much faster-paced and memorable experience.
Paramount Pictures and Namco Bandai are teaming up to develop the game.
Namco Bandai has announced that it is working in conjunction with Paramount Pictures to develop a video game based on the upcoming Star Trek movie for a 2013 release. The title will be released for "all major home consoles and PC."
There's more than one way to bring your enemies inside out in The Darkness II.
Several brutal ways to get rid of your enemies in The Darkness II.
A look at some of the slice and dice executions that players can do upon their opponents in The Darkness II.
A few ways to tear apart the enemies in The Darkness II.
Dual-wielding is SO 2007...
The Darkness II has some big shoes to fill. Not only is it a sequel to a beloved first person shooter from the early days of the Xbox 360 and PS3, but it’s being developed by a studio tasked with taking over for Starbreeze Studios. Starbreeze, of course, is the studio behind the highly regarded Xbox game The Chronicles of Riddick, which is currently working on the Syndicate reboot for EA. Yes, The Darkness II has some big shoes to fill, but so far the game looks to do just that.