Three's a crowd.
Dead or Alive 5 represents a classic fighting game paradox. While every release increases the game's quality, it also increases the burden of delivering added value to fans who are skeptical of re-buying a game they’ve already purchased one or two (or three or four) times.
If a ninja chops off my arm with his sword, I'm probably just going to run away instead of going all suicide bomber on him.
Sometimes, you’ll come across a game series that people adore, but you just don’t get why. Oh, you’ll try, of course. You’ll read the glowing reviews, check out gameplay videos, and listen to people rave about it on podcasts. Yet try as you might, you just don’t click with it, and you feel like you’re missing out. That’s the way I’ve always felt about the modern Ninja Gaiden games. Still, as beloved as this franchise is, after playing Ninja Gaiden 3: Razor’s Edge I just have to wonder if I’m really missing something here, or do diehard fans see how messed up this game is?
"Plus" may be a stretch, but this port is at least equal to its source.
Dead or Alive 5 earned my respect with its accessible and fluid combat, healthy challenge, and wealth of single-player content. Following the Plus ports of the first two Ninja Gaidens, DOA5 is Tecmo Koei’s latest re-release to hit the Vita and joins Mortal Kombat and Ultimate Marvel vs. Capcom 3 as another fighting game port done right for Sony’s handheld.