Some gameplay footage of the prequel to the Wii U iteration of this series.
My Despair signifies Telltales Triumph.
With four episodes under Telltale’s belt, episode five was meant to cap off the season in an appropriate and satisfying fashion. Episode four left off with a huge cliffhanger that set a grim tone for this last episode. If anything, I was worried that the episode might not deliver. Endings are always a touchy subject (am I right, Mass Effect fans?). However, I was glad because Episode Five – No Time Left hit all of the marks that it was supposed to, and then some.
Whelp… THAT just happened.
By the end of Episode 3 of Telltale’s “The Walking Dead”, I felt like I had been taken on an emotional rollercoaster. Many events happened that changed the scope of the situation for Lee, Clementine and the rest of the group, and I knew going into Episode 4 that it would continue down that path. Knowing also that Episode 4 is the lead up to their Episode 5 finale I hoped that the stakes would be raised in order to provide for a satisfying final chapter. Thankfully, I was not disappointed.
The zombie apocalypse sure is depressing. Who knew?
It was risky to take a popular known brand like the Walking Dead and create a unique and separate story within that universe, but the risk has paid off. The first two episodes have been great in their own right, but this third and latest episode entitled Long Road Ahead ups the ante not only when focusing on the action, but the emotion as well.
It seems zombies aren’t the only enemies.
Set in the same universe as the graphic novel of the same name, this episodic tale follows the story of Lee Everet, an ex-convict with a troubled past and his interactions with the characters he meets. Though zombies are the primary antagonists of The Walking Dead series, one theme that the series drives home is the fact that everyday people can be just as, if not more dangerous than the undead. Episode 2: Starved For Help continues this theme.
Telltale delivers an exciting and engaging take on the zombie apocalypse.
The Walking Dead has been taking the nation by storm with an extremely popular graphic novel and the hit television series. Naturally, a video game adaptation was considered, and many worried that the game would follow in the footsteps of other zombie survival games like Dead Island, or even Left 4 Dead.
Fingers crossed for a black and white option.
With the upcoming release of The Walking Dead, developer Telltale Games has a lot to prove. Not only do they have to reestablish consumer faith in their products after the lackluster reception of Jurassic Park, but they have to create a game that appeals to both the audiences of the Image comic book and the wildly popular AMC television show. Beyond that, this is the first M rated game from the normally family friendly company. A lot is riding on this game, and it will be up to the fans to decide how well Telltale fares. So far, it looks like they have things well in (zombified) hand.
TellTale’s signature style doesn’t do this aging franchise any favors.
The catastrophe that occurred on Isla Nublar back in 1993 was a classic example of Murphy’s Law in action. Everything that could go wrong did go wrong and it did so with spectacular results that have deeply imbedded themselves in the brains of many a movie goer, including your humble reviewer. Even though it's been nearly 20 years since it was released I can’t help but smile every time I hear the first few notes of John Williams’ iconic score. Welcome to Jurassic Park, please don’t feed the animals.
Welcome to Jurassic Park...The Game!
I must admit, as soon as I hear the first few beats of John William’s iconic “Welcome to Jurassic Park” theme, I can’t help but smile. Jurassic Park stands as a landmark in movie making and is a milestone summer movie experience of my youth that has never been replicated and likely never will be.