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Nerds Without Pants   

Nerds Without Pants Episode 43: Respect Our Authoritah!

Only minimal Final Fantasy talk. We promise.

Hello again! After that jam-packed 3 hour long Final Fantasy episode, it's time for the Pantsless Ones to get back to talking about games. As is NWP tradtion, we get sidetracked. A lot.

We open up with some talk about the future of VR thanks to the Oculus Rift and Sony's Project Morpheus. Patrick and Julian are back on the Diablo train, and Angelo has found an unholy melding of RPG and pinball that will surely be the end of him. Oh, and f--- blitzball.

Beyond that, Julian loves South Park: The Stick of Truth and doesn't care much for Metal Gear Solid V: Ground Zeroes, Patrick continues to dominate at FIFA, and Angelo really loves R-Type. All this and more await you in another exciting edition of Nerds Without Pants!


Music from South Park: The Stick of Truth




04/04/2014 at 02:44 PM

Pretty sure Diablo 3 charaters wont trasnfer to console as they didnt transfer when the released it on ps3/360. The game is WAY more fun on console too. I cant wait for it on PS4. I like it on pc. Loved it on 360. Im sure ill love it much more on ps4 with all the changes. Ill be holding out on the new content until it does.  Also the big reason the loot is easier to obtain is that the loot dropped is catered to your character. Stats and item types.

Julian Titus Senior Editor

04/04/2014 at 08:52 PM

Man, that is a bummer! It's a no-brainer feature, so the problem must be on the Microsoft and Sony end. I know it was really difficult for Final Fantasy XI to make it to the 360 due to the strict gating of Xbox Live, and this is probably a similar situation.

Oh, well. I've been playing my barbarian every evening since we recorded. I guess I'll just play a new character on PS4!


04/04/2014 at 06:58 PM

I think the VR tech is amazing and has incredible potential, but for me the excitement is mostly in the context of educational material for people, as well as for medical purposes. I'm a visual and hands-on learner, it's not a unique thing nowadays because most people say that anymore, and most college, grade-schools, and educational institutions in general try to tout a curriculum that is hands-on. Nobody is out there saying, "We'll teach the old fashioned way by making you sit down in a class and only read a textbook."

Having VR you could design 3D models of the solar system that kids can look at, move around in, and interact with (especially if you had Kinect or Move tech instead of a traditional controller). You could take abstract or complex mathematical, physiological, and astronomical concepts and topics that are terrible and sometimes impossible for kids to imagine when they're simply reading text, and use VR as visual and interactive tools to help get complex ideas across. For some kids, planetary accretion may sound like nonsense on paper, but if they can see simulations of it in 3D, then play around with various sizes of matter from dust particles to planets and everything in-between during the process of accretion. If people are having trouble understanding elasticity in pyshics, Hooke's law, and orbits you could show them the equations as well as visual models.

You could take biology and chemistry and let kids play with models and sims of atoms, cell structure and replication, mitosis, meiosis, show how muscles get built, how fat is burned, how photosynthesis in plants works. These topics are usually a nightmare or at least a bore in most classes for kids. VR could be a cool tool to augment a curriculum and get kids to look at the material in a new way, possibly get their brains to absorb it better or wrap their minds around something new that might've otherwise just been a one-off memorization cram before a test, an info-dump during the test, and then a huge loss of the info after the short-term memorization is no longer important. Gaming in general can be huge for education, and VR is just one facet of an approach that could add digital simulations and interactions to learning.

On the medical side I think it would be really neat for people who are sick or impaired in some way to be able to enjoy VR while they're at the hospital, at home, or in need of a certain kind of stress relief, escapism, or entertainment that games could offer. With VR, somebody who is paralyzed from the waist down could still climb Kilimanjaro or McKinley. Right now there's already foundations that donate gaming consoles to hospitals and institutions to help give their kids the benefits that normal gaming can give to some people. VR and certain styles of sims could reach out to a much broader audience of patients (especially the elderly) and offer more passive interactions, relaxation, and stress relief. Stress kills healthy people and has a huge affect on biology and psychology, let alone what it can do to cancer patients and other people in similar situations. Any avenue for stimulating your mind and relieving stress is huge and can keep people positive, which has been proven to increase chances of survival and treatment effectiveness.

Onto the personal front and actually related to the type of gaming I do, I would be scared to have an Oculus or any VR as they are right now, because of the lack of awareness and complete immersion. I'm a naturally cautious person that likes to be aware. When I'm in my car I don't turn my music up very loud, and when I come to stops at lights I turn it down even further so I don't attract too much attention and so I can hear better. When I listen to music with ear buds in a public place I always only use one bud, a variety of those kinds of things. I don't really like to be 100% immersed into any one thing or have my senses of sight or sound be dedicated to one thing, it brings up tons of instinctual anxiety and paranoia that totally are counter to what you want in entertainment and escapism.

You could make some super amazing experiences on VR, action-y or not, but I don't think I'd want to have one in my home and do it by myself. You'd need like a spotter, somebody who can literally babysit you while you're zoned-out and your senses are hijacked, which seems kind of weird. However, I'm definitely excited by the educational and medical reaches VR could have in the future, which are huge. In those contexts people are rarely alone and you have teachers, nurses, and peers around you to keep you safe, help you, or share the experience with.

Julian Titus Senior Editor

04/04/2014 at 08:56 PM

Yeah, I don't think I really went there, but that's kind of what I was getting at with me saying how something like Endless Ocean with the Rift would be right up my alley. Beyond your examples, history is a subject that I have great interest in, but so few people teach it in an interesting way and distill all that human experience into cold dates and numbers. Being able to be on the field at Waterloo or as a bystander in Dealey Plaza back in November 1963 could be a powerful teaching lesson.


04/04/2014 at 08:04 PM

You said first person Silent Hill and I knew that I read about something that used described itself as just that.

Julian Titus Senior Editor

04/04/2014 at 08:40 PM

HOLY SHITSNACKS! I know the man behind this game! I used to sell video games to him all the time. His full name is also Julian.

I am so backing this, and I haven't even seen the pitch yet. Thanks for this!


04/04/2014 at 10:06 PM

That is reason enough for me to back it then.  

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