Forgot password?  |  Register  |    
User Name:     Password:    
News   

Skyrim Contains Both Cyrodiil and Morrowind

Skyrim's map is bigger than you thought it was!

Skyrim's map is super big but as a PC player discovered, it's even bigger than you thought it was. This player found a gate in the southeastern part of the map and turned on a "no clip" mode to go beyond the gate. There he found an entirely different landscape.

These areas had familiar landmarks leading to the discovery that this was actually Morrowind and Cyrodiil, the settings for The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, respectively. For now, they're only low resolution interpretations of those maps, but it is possible that they could be there for later DLC. They wouldn't be there if there weren't a reason for them.

Another idea is that it could be there for the mod community but considering the expansiveness of those maps and the detail in some landmarks like Morrowind's Red Mountain and Cyrodiil's White Gold Tower, it's more likely that it'll be addressed later.


 

Comments

Leave a Reply

Type your comment in the box below. If you are commenting from your PixlBit account, your post can be edited by double-clicking it after it has been posted.


  Captcha: 

Hot Story

Kid Gloves: When Hand Holding Goes Too Far

As I was moving into the end game of Metal Gear Rising: Revengeance, I was tasked with finding three power couplings to unlock a door. It was a simple enough job, but in a game that had been almost entirely a linear affair, I was glad to have the rails taken off if even for a small section. It turned out that this wasn’t the case; any time I got remotely close to one of the power couplings Doktor would chime in on my codec to inform me that I was near my objective. Frowning, I destroyed the coupling and repeated the task with Doktor telling me exactly where to go and what to do. It made me realize just how much game design has changed in recent years, and what needs to be done to combat the need for constant hand holding that game designers have developed.

Read More...

Support