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Yakuza Kiwami 2 Review


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On 08/26/2018 at 02:21 PM by Julian Titus

You haven't lived until you've tag teamed a mugger with a dominatrix.
RECOMMENDATION:

For fans of action/RPGs that don't mind when things go Full Anime.

I consider myself a plugged in gamer.  I take it as a matter of professional pride to keep tabs on all manner of games, even if I’m not personally interested in them.  So imagine my surprise to learn that I’ve spent the last twelve years thinking the Yakuza series was just a low budget version of Grand Theft Auto, only to find out it’s actually a super deep roleplaying game.  This was a pleasant surprise as I worked my way through Yakuza Kiwami 2, my first true foray into the franchise.

Yakuza Kiwami 2 is a remake of the sequel that originally came out on the PlayStation 2 back in 2008.  Thankfully, even though I didn’t know much about the storyline or events that happened in the first game, the intro to Kiwami 2 does an excellent job bringing you up to speed thanks to a lengthy, but optional recap of the first game’s events.  At its core, this is a hardboiled look into the Japanese underworld through the eyes of that ex-Yakuza with a heart of gold, Kazuma Kiryu.  He’s a self-serious and stoic protagonist that stays consistent throughout the adventure even when things take a turn for the absurd,  and I found myself bonding with his sullen but kind demeanor.

Even though this is a remake of a ten-year-old game, you could easily pass this off as a brand-new entry in the series.  While there’s no way this title can hang with modern PS4 entries like Horizon: Zero Dawn or God of War, the character models are eerily realistic and seem as if they were taken from motion capture of actual Yakuza mob bosses.  The locations of Kamurocho and Sotenbori are chock-full of true to life details, making both areas feel lived in and natural.  This is key, because both districts are on the small side with little room for exploration, and yet they succeed in keeping the environments feel fresh and interesting during the 20-hour story.

The bulk of Kiryu’s adventure revolves around combat, and this was one of the few sticking points for me.  Not necessarily because the combat isn’t rewarding or fun to pull off, but because the game does little in the way of teaching you how it wants to be played.  Yakuza rewards methodical, thought out attacks as opposed to simply mashing the buttons.  Sadly, nothing in the tutorials or the moves you pick up along the way teach this to you.  This carries over into moves Kiryu learns during his quest.  For example, I spent hours trying to activate the Extreme Heat Mode after learning it from an NPC, only to realize that I still had to purchase the move which was buried deep in the abilities menu.  It’s little rough edges like that which detracted ever so slightly from the combat of the game.

That shouldn’t suggest Yakuza isn’t a blast to play.  Since this game is running on the game engine that brought us Yakuza 6, it benefits from improvements which have happened to the series that have happened over the last twelve years.  Fights can spill out across the street into other buildings, the environments are replete with weapons to pick up and use, and the ever-present Heat Actions never failed to put a smile on my face as I took out some smug street thugs or foolish Yakuza that thought they could step to Kiryu.  The fighting animation is fluid, and the game isn’t as rigid when it comes to attacking multiple enemies as I expect from Japanese-developed action/RPGs.  There’s a lot of depth to Yakuza for those that want to find it, but I rarely felt the need to bring out all my moves due to the game’s easy difficulty.

That ease of combat doesn’t translate to the boss fights however.  If I had one major bone to pick with Yakuza Kiwami 2, it would be the tedious boss encounters.  Most of these fights take place in an arena that doesn’t have a ton of weapons lying around, forcing you to rely on your fists and your wits.  That may be fine for some players, but I really came to enjoy utilizing weapons during my time with the game.  Most bosses are also way more defensive than any other enemies in the game, easily dodging your best moves.  Adding to the frustration is the fact that they have ridiculously long life bars, which ended up feeling like a war of attrition most of the time.  There were very few boss fights where I felt like I had a challenging fight that required me to use my best moves. Instead, I simply made use of items to keep my health and stamina up, so I could spam as many Heat Actions as needed to win.

This is a bit of a shame, because the boss encounters are where Yakuza gets the craziest.  When I was having the most fun with this game was when things would just become ridiculous in all the best ways.  The core plot of Kiwami 2 wants to keep things gritty and realistic, but there are moments when things go “Full Anime”, and I wanted more of these sections. Much more.   From side quests that involve modeling for a speedo-wearing beefcake to doing voice acting for a “Boy’s Love” video game to punching a tiger in the face, Kiwami 2 has some of the most memorable gaming moments of the year.  While I enjoyed the serious nature of the overall story, it was the times when Yakuza shrugged off the realism that I enjoyed it the most.

The places where that silliness shines the most is absolutely in the side content.  Even though I was rushing to finish this game in time for the deadline, I couldn’t help but take time out to do a lot of the side quests and events because they were some of the best parts of the game.  The translation is excellent and genuinely funny when it needs to be, even if it sneaks in some current slang which is out of place in the 2006 setting.  In addition to the great sidequests are all those amazing distractions like karaoke, hitting up the arcade to play some classic Sega games, and the two large mini-games of running the cabaret and the construction site.  Even though I was able to power through the game in a little over 20 hours, I can easily see myself doubling that time by finishing off the things I left open.

Yakuza Kiwami 2 made me a fan of the series.  Even though it’s the first game in the franchise I’ve finished, I feel a deep compulsion to go back and play everything the series has to offer.  From its solid character to its engrossing story and deep combat, I can easily see myself coming back for more.  Even if you are new to the series, like I am, this is a great place to start. I’ll definitely be going back to finish Yakuza 0 and the first Yakuza Kiwami, and if you’re already a fan, well, you already know what a treat you’re in for.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Super Step Contributing Writer

08/26/2018 at 09:01 PM

So wait, you didn't finish Yakuza 0? Or play Kiwami before this one? Huh. Wow. 

You mention the long boss health bars, but does this one get rid of those stupid regenerating heat bars and having to match a heat action to the color of regenerating heat around the boss character? Cause if so, that's already a huge improvement over Kiwami in that department.

Julian Titus Senior Editor

08/26/2018 at 09:20 PM

Nothing like that mechanic. Bosses are able to enter into Extreme Heat mode and don’t seem to run out of heat like Kiryu does, so that’s annoying.

And yeah, I put 0 down for The Witcher 3, and planned to go back to it later. I found the combat to flow better here, but I may have learned some techniques to help me in the other games.

Super Step Contributing Writer

08/27/2018 at 01:11 PM

Meant to say regenerating health bars*, which was a huge sticking point for me in Kiwami 1. Bosses have always been able to be in Heat mode longer than Kiryu as far as I know, so I'm fine with that.

Machocruz

08/30/2018 at 01:24 PM

Damn, you finished the game in two days?

I just bought the new indie platformer, The Messenger. Was thinking of submitting a review of it, but I doubt I'll even get around to beating it within a week's time.

Julian Titus Senior Editor

08/30/2018 at 02:14 PM

No, it was about five days of long sessions. Actually messed up my wrist getting this one reviewed, haha!

Machocruz

09/01/2018 at 05:26 PM

Oh you had early or Japan copy?

Julian Titus Senior Editor

09/01/2018 at 08:57 PM

Yeah, we got a review code from Sega. Doesn’t happen as often as it used to, but our Sega rep seems to like us. 

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