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Spyborgs Review


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On 10/13/2009 at 11:00 AM by Neal Ronaghan

Maybe old-school brawlers just aren't as cool as they used to be.
RECOMMENDATION:

For fans of old-school brawlers who just want more old-school brawlers.

Spyborgs pretty much went through development hell. It originally surfaced in 2008 and was a cartoony game with interactive commercials. Then it was M.I.A. for a number of months and came back as a comic book-esque beat-'em-up with a decidedly darker feel, story, and tone. On some levels, the new style works, but for the most part, Spyborgs is just a polished endless barrage of enemies with some cool set pieces.

The Spyborgs are some sort of bionic government agency whose members have been mysteriously killed off. You find out as the game begins that two former Spyborgs have gone rogue and are trying to destroy the whole team. You play as one of three different characters: the melee powerhouse Bouncer, the sneaky sword-wielding Clandestine, and the gun-toting tough guy Stinger. At the outset of every one of the game's 35 stages, you select two of the three characters. If you have a friend, they can jump in whenever they want as the second character. If not, then the computer will control the other character, although you can switch between them whenever you want.

Each level is set up the same: Go through a linear environment and destroy all the enemies. There's a good deal of enemies, all with their own strengths and weaknesses. Each enemy type has some flashy name and gets a brief introduction that shows off what they do when you first encounter them. It's a good way to introduce new enemies, especially when they get fierce later on.

Spyborgs is not your average button-mashing brawler, though. On the medium difficulty and higher, there is a necessity for blocking. The three playable characters are all different, but they feature the same control options. Yes, Bouncer's combos might visually look different than Clandestine's, but you use the same button inputs. Going along with that, there just aren't a lot of moves to pull off. Especially when you get to the higher difficulties and later levels, you'll find that only one or two of the moves work well.

Rounding off the gameplay are the combo finishing moves that are devastating and fun to pull off. Once you build up the corresponding meter, you pull off a few motion interactions in a cut scene, and the enemy is defeated. Each character combination and enemy type has a different cut scene, although they do use similar motions.

The boss fights are impressive as they're huge screen-filling fiends that require careful evasion and quick-time events. That's a big plus of the game, the levels are interesting and the set pieces are grand. There's no exploration to be had, but as you romp through the game, you'll be privy to some high quality graphics.

Spyborgs sneaks in some pointer functionality with SpyVision, which allows you to reveal hidden boxes, enemies, and more. It's a little bit intrusive and forces you to play with the Wii Remote pointing at the screen, but it's easy to uncover items mid-fight. You occasionally uncover hidden audio tapes that add to the story, which also expands to comics and webisodes. There are also other unlockables, such as medals that you can achieve for completing optional tasks in the game.

The levels feature tons of crates, which can be broken open for different health power-ups and highly coveted upgrade points. Each character can be upgraded in a variety of ways, but there's nothing unique or special about upgrading each character. They all learn the same moves; they all get the same boosts to their health and damage. However, upgrading them does make them stronger, which helps out as Spyborgs does get difficult. Luckily, if it gets too rough, there are many difficulty levels and you can change it mid-level.

While not an amazing game, Spyborgs is a great old-school brawler. Unfortunately, most games from that genre don't have a lot of depth or variety to them. This game attempts to relieve those issues through the upgrade system and the different unlockables, but it doesn't detract from its repetitive nature. Regardless, if you're looking for a good old-fashioned beat-'em-up with a few bells and whistles, Spyborgs could be right up your alley.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

Joaquim Mira Media Manager

10/13/2009 at 10:36 PM

The Spyvision is a bit intrusive indeed.

When Spyborgs was first announced I was hoping for it to be a clone of Ratchet and Clank. Ah well, better luck next time.

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