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Scourge: Outbreak Review


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On 07/16/2013 at 12:20 PM by Ryan Bunting

Generic third person shooter is generic.
RECOMMENDATION:

Though tempting it may seem on the outside, like the proverbial book - don't judge this one by its cover, as the contents are far worse than you'd expect.

Scourge: Outbreak is the latest shooter title to find its way on Xbox Live Arcade, developed by Tragnarion Games and published by UFO Interactive. It’s what you’d expect in a third-person cover shooter – except lacking any semblance of control, visual style, and polish.

Scourge: Outbreak tells the tale of a battle between two factions – one alien, one human. The game centers on the stories of Stonewall, Amp, Mass, and Shade, who collectively make up “Echo Squad,” the epitome of generic 90’s action movie with a hefty helping of meat-headed Gears of War hardass personality. The “Scourge” are a race of plant-looking generic quadrapedal creatures of varying size and shape, but share similar characteristics, such as sharp, pointy teeth, and a bizarre, muddy color scheme. They’re pretty much overgrown headcrab chia pets. They’ll make up the majority of the enemies in the game (hence being the titular “Outbreak”,) among the Nogari.

Every member of Echo Squad has a different variation of the same pair of abilities, those being Static Shield, which is a bubble shield you can create that stays stationary, and the Dynamic Shield that follows you as you move. Each character also has different stats, either focusing on dealing more damage or focusing on passive buffs and abilities. These stats effect which weapons the soldiers are proficient with – but in reality, not a single bit of this matters. Keep reading.

 You’re first given a weapons tutorial (if you so choose to take it) by a man with an Australian accent, because of course all weapons specialists are Australian – this is B movie tropes 101, apparently. After completing the weapons tutorial, you get to take another tutorial on using your abilities, and how your “Ambrosia Suit” interacts with the synthesized glowing yellow goop “Ambrosia.”

 Ambrosia is a powerful energy source that has fallen into the hands of the Nogari corporation – which is your standard evil, science fiction mega-corporation. Your first glimpse into the storyline is a briefing given to you by a man with a Russian accent, explaining that you must retrieve a sample from a meteorite. Did I mention Echo Squad is a mercenary group? The tropes were pretty apparent from the first five to ten minutes of gameplay, and completely negate whatever scintilla of legitimate story was trying to (poorly) claw its way out.

The combat is atrocious – the weapon spread is far beyond usable from the get-go. I would find myself burst firing an enemy with my crosshair directly over his head, and 1 out of 12 bullets would actually hit, so I’d have to compensate by getting closer, which completely negates the purpose of the cover in, you know, a cover shooter. The weapon selection isn’t great – with a rifle, a shotgun, a sniper rifle, an enemy-based rifle, and on occasion you’ll come across a turret or a minigun. The combat is reminiscent of the first Mass Effect, but only in appearance and camera view; the satisfaction, solid control scheme, and bullet spreads that makes sense? Yeah, those aren’t here.

The enemies have what must be Playskool’s brand of AI for children’s games. Bipedal enemies aside – once you begin fighting the “Scourge,” you’ll wonder what the hell they’re thinking – or if they’re thinking at all. The small Scourge, called Scavengers, absolutely love the taste of shotgun pellets, given their affinity for jumping face first into your shotgun’s barrel. I found myself walking into a hallway or room to trigger the enemy scourge to spawn, then I’d sit back at the end of the hallway, ready my ironsights with the shotgun, and just level everything as it leapt right into my firing cone.

There’s 4-Player co-op – but don’t get your hopes up. There aren’t any interesting co-op specific features, or a separate campaign, just the same mind-numbing cliche of a story, the same horrendous script, and the same buggy collision checking and random graphical anomalies. If that isn’t your forte, there’s also competitive multiplayer, but of course this doesn’t make the weapon spread any less horrendous. Trying to hit the AI in the campaign mode is just as difficult as hitting a stationary enemy player, who’s just as bewildered as you are as to why you’re playing this game.

To be a successful independent shooter in a marketplace teeming with generics shooters, you must either do something unique with the genre, or you must have the funds and time to create a clean, functional final product. Scourge: Outbreak has neither of these, as the story, characters, and level design are as standard as they come, and the broken controls and weapon mechanics that are key for a shooter to shine, ruin any chances of anyone being able to look past some of the smaller issues, as the core gameplay is flawed from the start.

Review Policy

In our reviews, we'll try not to bore you with minutiae of a game. Instead, we'll outline what makes the game good or bad, and focus on telling you whether or not it is worth your time as opposed to what button makes you jump.

We use a five-star rating system with intervals of .5. Below is an outline of what each score generally means:


All games that receive this score are standout games in their genre. All players should seek a way to play this game. While the score doesn't equate to perfection, it's the best any game could conceivably do.


These are above-average games that most players should consider purchasing. Nearly everyone will enjoy the game and given the proper audience, some may even love these games.


This is our middle-of-the-road ranking. Titles that receive three stars may not make a strong impression on the reviewer in either direction. These games may have some faults and some strong points but they average out to be a modest title that is at least worthy of rental for most.


Games that are awarded two stars are below average titles. Good ideas may be present, but execution is poor and many issues hinder the experience.


Though functional, a game that receives this score has major issues. There are little to no redeeming qualities and should be avoided by nearly all players.


A game that gets this score is fundamentally broken and should be avoided by everyone.


 

Comments

asrealasitgets

07/17/2013 at 12:26 AM

It kind of looks like Natural Selection or RE6. I'll stick to Doom 3 thanks! Cool 

BrokenH

07/17/2013 at 02:26 PM

Oh snap. Sic burn! Yeah, it's true. Doom 3 is "scarier" than RE 6 at any rate. Tongue Out

daftman

07/18/2013 at 08:43 AM

When I first saw the title, I hoped this was a sequel to the GBA/DS game Scurge: Hive...then I realized they are spelled differently. Scurge: Hive was a great little retro action game that I'd heartily recommend. Scourge, however, looks like a generic mess. I'll be moving on now.

Jonathan Drake

07/19/2013 at 03:08 PM

Good Lord, dont't games devs vying for any modicum of success test their games before releasing them?

There are a lot of shooters out there, so half-assing what the average ones do fine (shooting) should be reason enough to get it delayed for further polishing, or for outright canceling them.  

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