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#robots

Pid Review

My, that’s a polished turd!

Beautiful aesthetics, wonderful music, and just about perfect controls are all you could hope for in a platformer save one very important factor and this eluded me for a while.  I couldn’t figure out with so many great things going on in Pid why I hated it so very deeply.  Eventually I realized that its well-crafted elements were completely overwhelmed by the boring, mediocre, and at times maddening level design.  It’s a shame that the designers primarily focused on the window dressing bits instead of considering all the things you would actually be doing when you play.  Pid struggles with knowing what sort of levels it wants to present, switching from puzzles to difficult platforming to stealth to long periods of just waiting around or running in a straight line.  Each of these disparate level types (and more) are middling at best on their own and when combined are a complete drag.  Pid’s wonderful presentation can’t save it from the tedium packed into every single minute of its tortuous length.

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Binary Domain Review

I never expected to find so much innovation in this deceivingly deep shooter.

This squad-based action title will immediately remind you of Gears of War, but it does a terrific job differentiating itself through its story, memorable characters, and innovative gameplay mechanics.

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Shoot Many Robots Review

At least the name isn’t false advertising.

If I were to tell you that there’s a game for XBLA that combines the side-scrolling shooting of Contra with the 4 player co-op and loot based RPG mechanics of Borderlands, what would you say? Sounds pretty awesome, right? As someone who loves those two games, Shoot Many Robots sounds like it would be right up my alley. It sounds like a game crafted by the gods of programming, at least on paper. The actual execution of Shoot Many Robots is far from that idyllic image.

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Shoot Many Robots - "Meet The Enemies" Trailer

Get to know your enemies from Shoot Many Robots before you have the chance to destroy them.

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Shoot Many Robots - "Making of..." Video

Justin Lockey, Associate Producer for Shoot Many Robots, goes through the several rendering modes that are used during the game's development.

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