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Coming to the eShop for the 3DS on June 13 for North America, and June 27 for Europe.
God is in the details.
Playing bad games is no fun, but what’s even worse is playing a game that’s amazing and then takes a sudden nosedive in enjoyment from which it never recovers. Even though it never falls far enough to be a bad game, Reus sure plummets from the heights of fun into the ho-hum zone. A god game with a complex series of interacting systems, Reus seems to have done most everything right until you advance in the game far enough to turn it into a tedious and anal retentive planning exercise.