hey man great blog!!! I've never played this one but I'm a big FF fan myself. You really managed to take me back in time with this one!
It's nice to know a game so well, and to grow up with a series.
On 03/22/2013 at 08:04 AM by trefingers See More From This User » |
Programming Note: These early posts on the first couple Final Fantasy games are heavy on biography and nostalgia. I will likely suppplement them with further discussion on the merits of the games themselves at a later date.
1.
I was born in 1984. When I was at the tender old age of 5, my parents deigned to buy me a Nintendo Entertainment System, bundled with the ever-present Super Mario Bros. and Duck Hunt. As I opened the box that Christmas morning, I recall a feeling of puzzlement, more than anything else. What was this thing I had opened? Being barred from most regular television programming, there was no chance I had seen the Nintendo commercials (if there even were such things at the time), so I wondered, just what, exactly, had Mom and Dad bought?
My Dad, being as game as ever, fired up Super Mario Bros. with me. From that day forward, we would play Super Mario almost every night, sometimes because of my whining, or sometimes, at Dad's behest. I learned many a life's lesson from Mario and Dad, lessons I'll revisit later. But the point is, we played Super Mario because it was there, and because it was fun to play together.
Growing up, two of my older cousins, Tim and Luke, lived nearby. Though I didn't understand why at the time, Tim and Luke often came to hang out with me at my house, and I would sometimes visit their house to play with them. I recall their house being a big, strange and wonderful place, with oversized pillows, a Harlem Globetrotters pinball machine (!!!!), foosball; they had it all. And, of course, they had a Nintendo. Luke had a Nintendo in his bedroom! No way my mom would have allowed that...
As the oldest son of three, I looked to Tim and Luke as my older brothers. And nothing held me in such rapt awe as the Nintendo skills of those two. Punch Out!? Mike Tyson was no match for their twitch skills. Excitebike? A chance to compete, with shoves all around, in case you were falling behind. Arch Rivals? Let's not even go there. But nothing prepared me for the day Luke called me into his bedroom and bid me look at his television screen. "See that guy there? I'm going to name him 'Chris' [rendered as 'Cris']. And the leader, that's me, he's 'Luke'." I asked "what about the last two?" "Well... Tim likes a girl named 'Tara', so lets name her 'Tara', and we'll name the last one 'Tim'"...
I sat in awe, as I saw my digital likeness take form. Though I didn't know it at the time, two fighters, a white mage, and a black mage, sallied forth to steal my heart, and a good chunk of my life.
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Why do we game? I won't yet attempt to answer for "we", but I know I started gaming because it offered me the chance to step into my imagination. I had read (and had been read to) about adventurous knights saving princesses, fire-breathing dragons, swords and sorcery. But in Final Fantasy, suddenly, "I" was holding the sword. The sense of empowerment cannot be overstated. Luke, ever-present big brother figure, milked it for all it was worth, too. As he finishes up his degree in teaching (and as I continue to work on my own), I can't help but remember that he would ask me "what sword do you think I should buy?" I was 5 years his junior, and yet, he would ask me what I thought! Such a small thing, but as I study learning theory now, Luke was, without even knowing it, giving me control; giving my opinion merit.
I don't remember much more about our adventures in Final Fantasy. After a short time, I lost track, and life continued on. But the seed had been planted...
Knowing how much I loved playing video games and how much I loved reading, my Mom got me a subscription to Nintendo Power. Something about Luke and I's quick adventure tickled my brain, and I got out an old Nintendo Power, and I found an article about Final Fantasy. The article promised an adventure of your very own! Crystal balls and an island! I desperately wanted to win, but I didn't have Final Fantasy. Only later did I realize that it was far too late by that point.
If you can't read it, that grand prize totally says you get to go on your own adventure! And you get your own crystal orb!
Despite this, I read everything I could about Final Fantasy. I became an expert in a game I had never even played. I knew what shop sold which equipment, and which spells worked best against which monsters. I read the Nintendo Player's Guide cover to cover, digesting everything I could.
Around this time, Tim and Luke's mom and dad had gone through or were going through a pretty messy divorce. They would often stay at our house, and would often babysit my youngest brother and I. Many days, I would come home to find Tim "sick" and staying at our house. He would go to the school nurse and ask them to call his Aunt Rachel, so he could leave. On the way home, they would rent a video game... And that video game was almost always Final Fantasy. When I would get home from school, Tim would ask me to help him play through Final Fantasy. I was the brain, and he would play the game. I was so juiced on my own self-importance (after all, here was my older cousin, asking for *my* help), I didn't even mind that I never got to play.
I don't remember getting much further than Elfland, but another seed had been planted. I was the informed one. The guy with the answers.
How did you know?
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I don't know if I would call Final Fantasy my favorite game, or my most favorite series, but in many ways, it defines me as a gamer. Before I even knew what an "RPG" was, I was casting my mind into fantasy, taking on roles, living dreams. Between my two cousins and my Dad (who turned me on to The Hobbit as a young child), I was inculcated into the realm of the imagination. These days, my Dad calls it "sending your mind on a walk". You can send your mind on a walk through alternate realities and possible outcomes, or you can send your mind far outside the realm of the plausible. Either way, it's an ability I cherish, and one I've come to realize is not particularly common.
As I embark on my journey through one of my favorite of game series, I find I'm walking forward while facing behind.
And so, as Garland lies vanquished behind us, and as the chip-tune Prologue plays, we set forward into the unknown. We want to turn back and look at what we've left behind, but the future lies ahead, dark and dangerous; begging for our knowledge and mastery.
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At the time of this writing, I've played through the original Final Fantasy more times than I can count. I've played it on NES, I've played Origins on Playstation. I've played it with every character class. I've played it after grinding my party into unstoppable champions, and I've played it as fast as I could possibly manage. In many ways, it is an idiosyncratic game. You queue up your actions, then you and the enemy duke it out. If you targeted one monster with two party members, and the first attack slays the monsters, your second attack will whiff into nothingness (that "Ineffective" message sure does grate). Many a modern gamer (and even some retro ones) could not stomach such a rigid approach.
From where I sit, such rigidity becomes Final Fantasy. In the days before GameFAQs and when even the all-powerful Nintendo Players Guide didn't contain all the answers (and even had some incorrect answers), Final Fantasy was obtuse. It is gaming as siege mission. You reach a new area by the skin of your teeth, and you grind and grind and grind until you can get the best weapons, armor and spells available, then you embark into the unknown, crossing your fingers that you can make it back to safety. In our current times of instant saving, checkpoints, or, at worst, saving at your discretion, Final Fantasy's decision to restrict saving to inns seems quaint, even annoying. But to me, this crystallizes the role-playing experience. After all, we wouldn't abandon our warriors in the middle of the Marsh Cave, would we? We'd leave them with their feet propped up, sipping a nice warm beer.
In many ways, role-playing games are a complex math problem. How likely is it that my character will dish out or repair X damage? How many HP does an enemy have remaining? On average, how many more battles will I have to fight until I have enough money to buy that new sword? As the game pans out, your equation is constantly revamped. Maybe you fought a battle against 4 ogres, and made far more money than you expected... Maybe your White Mage scored a critical hit you never saw coming... Or, conversely, maybe all your best fighters whiffed Astos for the first two rounds. How are you going to proceed?
It's not an exaggeration to say that I can credit Final Fantasy for my ability to solve math problems quickly. In the end, playing Final Fantasy becomes a meta-game of sorts. It's not "do I get the Silver Sword?", it's "which do I think will happen first? A Silver Sword, or a level up?" There are games within the game, and anon and anon...
Speaking of the game itself, and not its impact on my life or its inner workings, I love the artwork. Those big-headed sprites you start with really endeared themselves to me from day one. Though they appear child-like, I think this was the intent of the designers. One of my favorite moments in the game is when you acquire the Tail and are able to upgrade them to adulthood. From a practical perspective, not much changes (until you level up a few times), but you just *feel* empowered. You've got a posse of mean looking mahs, and they're ready to tear up some Fiend butt. (side note: one of my favorite games-within-the-game is seeing how quickly I can upgrade my party to adulthood. After Lich, it's usually number one on my agenda. Kary and the Volcano don't stand a chance with a crew full of badasses that have punished their way through the Ice Cave and the Castle of Ordeals.)
Monsters, too, are drawn with wonderful detail for the NES. The artwork is dark, evocative and colorful. The fiends are a major highlight; Lich with his rib cage and conjuring, Kary with her snake stripes and many swords, Kraken with his regal mantle, and Tiamat with his multiple angry heads.
These guys are wangs if you aren't prepared...
I didn't realize it as a kid, but the music, too, left its impression. Those staccato plinks and plunks that begin the game never fail to send my heart back to childhood... And the rapid-fire sounds of the Marsh Cave always send chills down my spine, even though I know I brought 99 Heals and 40 Pures along for the ride.
In the end, it's not possible and not enough to judge Final Fantasy on its merits. Its merits have outlived the game itself, and have been honed to diamond-perfection by Square, by Enix (and later Square Enix), by Atlus, by any favored RPG developer you have in mind. To modern eyes, it may be rigid, it may be ugly, it may be quaint, it may even be boring. But to one small boy, it was once permission to imagine; it was once a call to dream. So why do we game? We game because it is escape; we game because it brings order to a chaotic world. We game because it's fun, and we game because it's a challenge. Our friends do it, or our friends look down on it. But in spite of it all, this small boy games because he remembers, and he loves.
This blog series is off to a fine start!
I had similar experiences with helping my brother through certain games. In particular, Super Metroid. Despite being 8 years older than me, my brother relied on me to read sections of the strategy guide we had to give him an idea of where to go when got stumped. I was the brains, he was the brawn. It was a perfect balance. We were like Tango & Cash.
I loved Final Fantasy, although I didn't play it until a couple of years ago. You raised a great point about how we're constantly working out mathematics when it comes to figuring out how much damage we can inflict/receive and the chances of surviving a battle. I do it all the time in my RPG's and never realized it until I read this.
Really enjoyed the post!
Thank you! Glad to hear I'm not the only one who was relegated to map/brainiac duty ;) Once I threw off the shackles of the Guide, I was unstoppable; bet you were, too :)
I don't mean to reduce RPGs to their underlying math, but I feel like acknowledging that depth gives them some more credit than they might receive otherwise. So glad you're following along and commenting; thank you!
That was a really excellent post. I very much enjoyed it.
My first FF was FF2 on the SNES, but after I'd played that one and FF3 I searched out a copy of this game for my NES. I remember that I could never get passed the Pirates at the very start before the game would glitch out on me, but I used to enjoy it.
The emphasis on the nostalgia is nice. Looking forward to more of your FF posts!
I'm so glad you enjoyed it! While FF1 has the softest spot in my heart, FF2/4 certainly occupies the next most soft of spots :) Many, many a fond memories playing that game back in the day. I'm ashamed to admit I was a bit of a Game Genie wuss when it came to FF2/4; something I'll explore a bit more in my next post :) Thank you for following along and commenting; love the awesome comments and opinions I'm getting from folks around here!
I beat FF once. It really was a pain lol. FIghting random battles every single time you take a step on the world map. That same battle song playing over and over. By the end It was burned into my mind. On the other hand, those enemy sprites look awesome! I thought it was so cool how your dudes transform into hulking muscle men lol. This game hasn't aged that well, but it was a nice start. Great blog Trefingers!
Hey hey, can't tell you how glad I am to see Abobo in the house! It's true; FF1 is quite an aged game, by any reasonable standards. Nothing grates quite like that "Ineffective" message you get when you attack an enemy that is no longer alive :) The sprites can't be stopped, though. They really start coming into their own once the SNES gets going. Glad to have you here, man :)
That's awesome! I've beaten all the main FFs, myself, excluding the few you've mentioned. I wouldn't call those "main FFs" anyway ;) Being a series person, I hope you stick with me for the whole write-up.
And hey, if you're ever up for it, I'd be up for starting a FFXI or FFXIV group. The biggest aspect of those games that turned me off was sitting around and finding a party; that was annoying. If we got a Team PixlBit thing going... well... that'd justify the subscription right there, in my book.
Nintendo Power in the house! Can't tell you how bummed I was to fill out that contest info, then take it to my mom to mail it, and have her point out that the issue was a year old :( Either way, I was hooked right up into the 64 era (at which point I became jaded and cynical; I've recovered though, no worries :)). Thank you for commenting and following along! Glad to have you here :)
Great blog! I have almost no interest in JRPGs in general, but by focusing on the dream aspect and tying it in to your personal experiences and the question of why we game, I was hooked from the start.
I also liked the comparison to a complex math problem, as I think that might be why I always sucked at turn-based games so much: I was used to action games, and factoring a much lower amount of equations; my reflexes were more important than my brainpower in many games I played, and I was always far better at English than Math or Science.
I miss getting a Nintendo Power every once in a while, and seeing the fan mail and artwork. Good times.
Thank you! I was worried this might get too insider-y, so I'm really glad to hear that it's an interesting read even if you're not into JRPGs.
I always looked at myself more as an English guy as well, and never really thought about the math involved in RPGs until recently. For my game playing, it waxes and wanes; much of the time, I prefer something twitchy like Super Meat Boy or an action game like God of War. Sometimes though, the less-stressful experience of a JRPG is just what the doctor ordered.
Thanks for commenting! I miss NIntendo Power, too...
True; I have enjoyed playing Paper Mario, Golden Sun, Pokemon and at least watching a friend play Super Mario RPG back in the day to some extent for the more relaxed gameplay style. Unfortunately, I still suck at the combat and feel like I'm mostly just guessing, unless it's Pokemon, but I do enjoy just visiting people and towns in these games.
Love your first entry and the nostalgia parts make it even better. Even though I haven't played all of the Final Fantasy games, I have also played this one countless times between the NES and the GBA. I rarely replay games any more, but every couple of years, I feel a need to play the original FF again. Much of it is those childhood memories, but when I dive in, it's still a good time on its own merits.
I'm hoping your entry about FF II (when we get there) will inspire me to finally attack that one.
Glad to hear I'm not the only one! And thank you for following along :) I can definitely see why the first FF would be annoying to folks who weren't weened on it, but to me, it's gaming as comfort food. I can hear the battle theme playing in my head as I type this response.
I don't know how much I can inspire one to tackle FF II... I've only played it and III once each, so this time through will be my second. I'm a little apprehensive about it, but I still have to wrap up V and plow through IX first... And maybe X? I'll have to check the release dates.
Thank you for commenting!
I started II on the Dawn of Souls cart but wasn't in the mood at the time. It will take some self-motivation to complete. I did pick up the DS remake of III and plan to play that version someday "soon".
The original game definitely has its issues that would annoy first-timers.
I loved reading this blog. It's always the ones with a personal touch that I leave thinking about, and I'm sure I'll be thinking about this blog for days. I enjoy reading about how people became gamers. With Final Fantasy especially, it seems that there is always a cherished history, a precious first experience. Same with me. Final Fantasy probably changed my life. I don't even know what person I would be had I never been introduced to it. It's actually safe to say that I wouldn't have gotten this deep into gaming without it's influence. Probably sounds like an exaggeration, but there was something intriguing about it, so alluring that I couldn't pass up the opportunity to learn more. And here I am today.
Thanks for sharing :)
I'm so glad you enjoyed it! I hope you stick around for the rest of the series; I'm just getting started :) For me, it's always a pleasure to hear that I'm not the only one who has a soft spot for Final Fantasy... While I can certainly point out the series' faults (and will, when I come to some of them), it's so much more gratifying to remember what these early entries did well, and how they ensnared my attention. And continue to, to this day.
Thank you for commenting!
GREAT BLOG!!!! I am really looking forward to the rest. I remember having the NES guide to Final Fantasy that you pictured, but at the time I couldn't afford it and was not into rpg turn taking. I didn't get it then. I did play it on psp a while back and really enjoyed it. It reminded me of an expanded version of the first Zelda in some ways.
Thank you! I'm glad you'll be around for the rest of 'em. I had the NES guide for a long time before I actually took the plunge on Final Fantasy. Ended up snagging it at Video Game Exchange (takes me back a bit) for 10 bucks.
I could see how it's like Zelda; especially in how characters make seemingly random cryptic remarks that, once you figure out what you are supposed to do, make complete sense in retrospect.
Thank you for commenting!
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