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Jamie Alston Staff Writer Go to Blog   See All Comments  

About Me:


I'm a former 1Up blogger (Jamie Writes Bad Reviews) seeking a new place to call "home". Many of my 1Up friends have migrated to this place and I decided to come on over as well.

I really enjoy playing my favorite old retro games and writing reviews for them. That's what got me into blogging in the first place. I hope make new friends on Pixlbit and hopefully catch up with old 1Up buddies.

If you like classic games as much as I do, then follow me!

Favorite Games:


Dragon Quest XI, Dragon Quest V, Tetris Effect, Metroid II, Kirby's Dream Course, Kirby Super Star, Sonic the Hedgehog 1-3 + Sonic and Knuckles, Rocket Knight Adventures, Crash Bandicoot 1-3, Crash Team Racing, Spyro the Dragon (and it's PS4 remake), Ape Escape, Final Fantasy VII, Grandia, and many, many more!

Favorite Music:


Drum & Bass, House, Folk, Classical



Latest Posts

Tetris Review Rewind

A game that needs no introduction; this review does, however.

As it so happened, the Game Boy was the perfect present, as my older brother found out when he graduated from middle school. After the party was over and everyone had gone home, mom and dad came downstairs with a just one more wrapped present. I still remember the brother opening the box and joyfully exclaiming “It’s a Game Boy”! Since Tetris came packaged with it, we wasted no time playing that Russian puzzle game for years to come. It was the perfect game to complement the perfect present.

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Qix Review Rewind

The original Geometry Wars

My earliest memory of Qix began sometime in the mid-90s when I saw it listed in a Funcoland price sheet (remember those?) and thought it was pronounced “quicks”. As a kid, I thought it was a rule that all words spelled with a “Q” had to be pronounced with the qu inflection. But years of expanded vocabulary eventually proved me wrong. In short, the game’s title is pronounced “kicks”- because I suppose the developer Taito wanted you to get your kicks playing Qix. See what they did there?

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Xevious Review Rewind

A Game Changer

Every time I play Xevious on one of Namco’s "museum" compilations, I can’t help but reminisce about the time when I first discovered the game in 1992 on the Atari 7800 (a system which also familiarized me with other Namco classics outside of Pac-Man). Back then, our family couldn’t afford the Super NES or Sega Genesis. So, in a move of what I think was out of pity, a friend of ours gave us her 7800 with a huge bag full of games. While rummaging through the cartridges, I came across the little oddity known as Xevious. It was probably the first game I had heard of that started with an “X”, and the name intrigued me. I quickly fell in love with the unique enemy designs and mysterious land structures peppered throughout the game.

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