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Bionic Commando Review


On 05/27/2013 at 06:44 PM by SgtDawkins

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You’ve been duped!  You were expecting a review of the NES game, weren’t you?  This isn’t that.  No, wait, please don’t leave.  You know the Nintendo version of Bionic Commando is a classic, but you don’t know anything about the Gameboy version, do you?  This is a sad state of affairs for a purported expert of classic games, like yourself.  Well, this is a review for that version of the game, and hopefully you will learn something from this review.  But you probably won’t.

Gameboy Cover
Extremely unrealistic depiction of the action in this game.

Bionic Commando for Gameboy feels like Bionic Commando for the NES.  I don’t know kind of reaction that evokes in you, but my response after playing the first two stages was roughly “Fuck yes!”  No, seriously, is there a game out there that needs true sequels more than Bionic Commando?  I just don’t get it- why aren’t more of these games?  BC: Rearmed was okay, but it gave me a hankering to play the 8-bit version.  Lalalalala I can’t hear you when you say there were a few sequels for the current generation consoles.

Bionic Commando for the NES is awesome; Bionic Commando for the Gameboy is awesome.  I only continue to mention the NES counterpart because the two games are very similar- you’d be forgiven after playing the first few levels for thinking that it was close to a direct port.  It’s not, but it’s pretty damn close.  The formats for many of the stages are taken directly from the NES game, and the story involves stopping some evil army from using the Albatross to destroy mankind.  Hitler is nowhere to be found in this version, having been replaced with some guy named Wiseman and his henchman, General Rile.  Not that you’ll care, as Bionic Commando’s story was always more laughably cheesy than compelling.  Actually, I did miss some of the more ridiculous Engrish errors found in the original’s dialogue, especially “This base will explod in 60 seconds.”  Classic.

So really, the only reason somebody might want to play the Gameboy version is because the action in the Nintendo version was so awesome.  Lucky for you that the amazing playability of the original is ported intact.  Rad Spencer, our hero in both games, actually moves faster than his NES counterpart, running back and forth with admirable speed.  He hasn’t yet learned to jump or climb over knee-high obstacles, but his bionic arm is as flexible and easy to use as ever.  Though the move-set is identical to what was available in the first game, the arm is quicker, granting increased maneuverability and access to tricks that may save a careless gamer’s life.   This is all pretty important, considering that the environments that Rad must navigate are much trickier this time around.

Boss Pic
Look familiar?

There are many stages when you are forced to swing across wide expanses, clenching to a roof or rock that is the only thing preventing you from plummeting to your death below.  It isn’t like the Nintendo version, where there was usually some sort of floor below to stop your fall if you weren’t quick enough with the trigger finger.  After the first few stages, death will be a constant as you attempt to swing your arm frantically, hoping against hope that there is some far off platform you can clench to avoid falling into oblivion.  You will cringe as you attach yourself to some awkward, solitary rock face, losing forward momentum as the sensitive controls pull Rad vertically into a position where forward progress is impossible.  There are times when the game requires continuous Tarzan-swinging toward some unseen goal; no floor below, the next platform offscreen.  It can be a little frustrating, not knowing what lies ahead, and I wasted more than a few lives attempting to discern the layout of a level so that I might finally proceed.  But most of the time I didn’t care.  Swinging the Bionic Arm is a sort of gaming Nirvana in and of itself- freedom of movement allowing mastery of the environment that I don’t believe any other eight or four bit action game can match. 

So, again.  Why aren’t there more of these games?  I’m thinking hard- there is the NES game, and everyone in the universe loves it.  There is this Gameboy game- I don’t know how popular it was when it was first released, but it’s damn good in its own right.  I consider myself a guy who follows pretty much every single game that gets released across all platforms, and I forgot that this game even existed.  I knew there was a Bionic Commando: Elite Forces, which will obviously be the next game in the series that I will attempt.  That game got near uniform praise as well.  Then there was Rearmed, which was met with a high level of adoration from the critical masses.  The less said about that which came afterward, the better, but for a while there, the Bionic Commandos had a hell of a track record.

I’m still thinking hard.  What other games eschewed the standard jumping mechanic in favor of something like Bionic Commando’s swinging arm?  I can pretty much count them on one hand, and consider yourself an expert of worthless gaming trivia if you’ve heard of all of these games.

1) Miracle of Almana- a Konami game for the NES where you can only grapple diagonally.  Horrible controls pretty much ensured this game would not be translated for American audiences.

2) Faussete Amour- PC Engine game where the stiff heroine can get a boost to her jump with a grappling hook.  Nothing worth the time- a stiff and boring game.

3) Umihara Kawase- The best of the three; a SNES game about a girl who grapples around some surreal world, navigating maze-like levels and avoiding enemies.  Almost a puzzle game in its deliberateness.

Umeharu Kawase
Just wanted to add some color to this post..... Umihara Kawase- it's worth a try.

There are probably more.  I’m not counting Hook Champ and the like.  Console releases using the same or similar mechanics to Bionic Commando- were there any others?  I’d be interested to hear about the ones I missed.  And no counting Super Metroid, Magical Pop'n or other games where the grappling hook is a special item that is used only in particular instances.

It seems that most companies were scared or simply uninterested in creating something that went against the Mario-model of jump run jump.  Or maybe these companies just knew they couldn’t do it justice- nobody wanted to walk in Capcom’s mighty 8-bit shadow.  And I guess I don’t blame them- you have seen Capcom’s resume, haven’t you?  Seriously, list your ten favorite games from the 8-bit era, and I bet six of them are Capcom games.  Absence makes the heart go yonder, as they say, and the lack of Bionic Commando clones probably helps enhance the game’s legacy.

http://www.youtube.com/watch?v=xOWzQICU2Cs

http://www.youtube.com/watch?v=ESVgil5LsJI

Oh, back to the review.  The music (some links above) in the game is awesome.  It remixes some of the NES favorites, but the new ones are pretty much just as rocking.  It’s a nice looking game, and it’s fun as hell.  The limited real estate of the Gameboy screen makes some blind leaps inevitable, but those are easy to ignore as you swing your way into gaming bliss.  Simply put, Bionic Commando is one of the best games on the entire system.

 OVERALL SCORE: (36/40) A Great One Here, One of the Best


 

Comments

Matt Snee Staff Writer

05/27/2013 at 06:50 PM

I've never played this version but I've played the arcade version emulated on MAME.  I used to love the NES original, I must have beat it a hundred times. 

SgtDawkins

05/27/2013 at 07:03 PM

Bionic Commando is my THIRD favorite NES game.  Fun game, guess number one and two.  Fun for me, anyway.

I think that anyone who shares my love for the NES game should spend a few short, fun hours with the Gameboy version.  It'll give you a good kind of deja vu, and is just downright fun.  It's a game that I feel has been lost to time, but deserves a little bit of attention here in 2013.

Hook up the emulator now and do it!

Aboboisdaman

05/27/2013 at 06:58 PM

Good review man. I never played BC on GB, and I didn't find out about BC on NES untill later on. It's a fantastic game, and one of my favorites. I liked Re-Armed as well, but playing that just made me want to play the NES version. There's something special about that game. I did play a crappy verstion of this game though. I think it was maybe the arcade or Sega version? Undecided

SgtDawkins

05/27/2013 at 07:02 PM

The arcade version was worse, but it wasn't bad.  I mean, like I've said, Bionic Commando is one of my top ten games of all time, and possibly my favorite pure action game.  

So go play the Gameboy one!  There are emulators.  You can hook 'em up to your tv. You can pretend I lent you the actual cart to assuage your guilty, pirating conscience!

Aboboisdaman

05/27/2013 at 07:16 PM

I was gonna say that it's only $3 on amazon... but that was Bionic Commando Elite Forces lol. Sneaky bastards. The GB one is like $18. I can't do emulation anymore other than just to test out a game. It feels hollow. I do have a Super Game Boy though, and I'll try to track this baby down.

Anyway, I'm following you now. Not many people do retro stuff here. I hope you talk about other stuff besides rpgs every once in a while lol. Tongue Out

Raised_on_Nintendo

05/27/2013 at 08:01 PM

I was just about to mention BC:EF when I noticed you did.  Good game, kind of short for those who're familiar with the BC gameplay, but worth it.

SgtDawkins

05/27/2013 at 08:12 PM

It's next on the Gameboy list..... right after Adventure of Lolo, that is.  

Raised_on_Nintendo

05/27/2013 at 08:02 PM

Just noticed that BC for GB is available on 3DS Virtual Console.

Beerfan

05/30/2013 at 10:12 PM

I had BC on NES, but I don't remember much about it.  I have thought about buying NES and SNES games and replay them.  I am afraid that I will go overboard though.  I worry about needing a storage place to store all my cartridges I would end up buying.

SgtDawkins

05/30/2013 at 10:30 PM

Why not download an emulator, or mod your Wii so you can play them?  Or download them on the Wii Virtual Shop, if it's still running.

When I "regot" my NES half a decade ago, I did go overboard.  Spent so much money collecting nearly every game.  Unless you are a compulsive collector, there are so many easier ways to get your hands on these games.

Beerfan

05/31/2013 at 10:57 PM

I would, but that wouldn't be right (wink, wink, nudge , nudge).  I have a problem where I obsess over owning the media.  I can't help it.

SgtDawkins

05/31/2013 at 11:10 PM

I'm the same way.  I have no moral compunctions about emulating, but I just like to own everything I play.

Beerfan

05/31/2013 at 11:27 PM

In all honesty, I bought a Ouya just to easily play emulated games on my TV.  I have been using my Dreamcast for this for years, but it is kinda slow.

SgtDawkins

05/31/2013 at 11:31 PM

I've been using the Wii myself.  Have pretty much every NES, SNES, Sega, Genesis, Turbografx, GBA, Gameboy game on there.  And a bunch of arcade games and graphical adventures like King's Quest VI and Day of the Tentacle, that kind of stuff.  Save states are a life saver.

Temperance

07/15/2013 at 11:04 PM

I completely forgot about this game, too.  It wasn't until I read a review for Ninja Gaiden Shadow (I think last year) that I was reminded of the existence of an unplayed Bionic Commando game.  To make up for this failing I immediately set out to buy it, which I managed to do earlier this year.  And, once I had it my possession I discovered how great it was.  My only regret over the situation is that I doubted it when it was originally released.

To expand on that, when the game first came out it was just kind of there.  It seems strange to say this, but there was some apprehension over console-to-handheld translations (Castlevania Adventure and Fortress of Fear didn't help the situation) back then.  I know I wasn't interested in it despite loving the NES game.  The game came and went with little fanfare or interest and was mostly forgotten.

By the time Elite Forces came out, however, the translation process was much improved and there was considerable interest in the new game.  I bought Elite Forces all those years ago and I loved it.  It's not without its troubles (the characters are too large and there are too many blind swings), but it's more of what you like about the series.  It even features a remix of one of the stage themes from Bionic Commando GB. 

Hmmm... I guess I'm an expert in worthless gaming trivia then.  Perhaps I can throw some more your way by pointing you towards more games with grappling gameplay.  But, before I mention their names, allow me to apologize in advance if you're already well-versed with them (or if they don't fill your requirements).  That said, there are a few more games for the 16-bit platforms that make liberal use of grappling mechanics.  The first one is Super Turrican 2 and the second is Phantom 2040.  In both games the grappling hooks complement the general platforming, although they are put to different use in each game.  While Super Turrican 2 likes to place you over bottomless pits and other hazards as you swing, Phantom 2040 uses it for scaling walls, navigation, and avoiding combat.  They might not be up to the Bionic Commando standard, but they did try to incorporate the secondary mode of travel in a meaningful way.

SgtDawkins

07/29/2013 at 10:38 PM

It's been a while since you wrote this, but I've been working every night.  When do I get a break?!

I don't love Phantom 2040.  I tried playing it again recently, and found the controls clunky and floaty.  Super Turrican 2 I've never played.

Now, Ninja Five-O is the grappling game of note that I forgot all about when writing this.  That's a game well worth playing.  You should emulate immediately if you haven't already.  Or pay $150 for an original copy.  Your choice.  :)

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