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Nick DiMola Director Go to Blog   See All Comments  

About Me:

I'm just a guy trying to realize his dream. Since the birth of PixlBit, Chessa and I have been toiling endlessly to make it into something amazing, something that people want to come back to everyday. I'm not sure we've figured out the secret solution just yet, but I think we're getting closer. What does amaze me, however, is that PixlBit has become something of an institution nonetheless, if only for a select few. Directing, developing, and building this site has been a passion of mine since it started and will continue to be for years to come. One day, I can only hope that PixlBit reaches its full potential and receives the following it deserves. I say that not as the director, but as a reader of the content of the site, produced by the amazing writers we have on staff. Stay awhile, I'm sure you'll enjoy yourself.

...Oh, you probably wanted to know a little something about me personally. Sure, why not? I'm a dad, a husband, and a programmer by trade. I've been gaming for as long as I can remember, getting my true start with The Legend of Zelda and Super Mario Bros., as well as the Atari 2600 and Adventure. It's been a long road since then and along the way I've come to know and love many, many games. Somehow, I've managed to become a collector, constantly seeking out the best titles that represent a console generation. This has been an activity that has always brought Chessa and I closer together as we were both gaming enthusiasts before we actually got together. Our collection tells a story of our relationship and many of the games have some fond memories attached to them.

For many years, I was a Nintendo-only gamer and an unabashed Nintendo fanboy. Times have changed and while Nintendo games continue to remain near and dear to my heart, they are only a selection of the titles I enjoy today. I find myself most attracted to offbeat and quirky games, colorful platformer/adventure titles, non-traditional RPGs, and anything that displays a strong personality. That's not to say that I don't enjoy the occasional gritty first person shooter or war game, but they really have to shine to grab my attention.

But that's the great thing about writing about games, you're often exposed to games you wouldn't normally purchase or play, and this has had a profound impact on my tastes over time. At the end of the day, games are meant to be fun and anything that can provide that is worthy in my book.

If you want to know more, you're in luck. I'm always lurking around on the site, responding to comments, and addressing the readers. If you have a question or something you're dying to tell me, leave a comment, I promise I'll get back to you.

Favorite Games:

All of Nintendo's major franchises, SoulsBorne games, SMT: Persona 3: FES, Banjo-Kazooie, Katamari Damacy, Goldeneye/Perfect Dark, Psychonauts, Okami, Beyond Good & Evil

Favorite Music:

Prog, Prog Metal, Post-Hardcore, and generally Rock/Metal

A few favorites: Coheed and Cambria, The Dear Hunter, Devin Townsend, Glassjaw, Finch, Dance Gavin Dance, Andy McKee, and Liquid Tension Experiment.

Latest Posts

GRIP: Combat Racing Showcases Thumping Soundtrack

The upcoming racing game that'll have you driving on floors and ceilings alike will have an impressive soundtrack to accompany its unique take on racing. Check out the sights and sounds of the upcoming Switch, PC, PS4, and X1 game below!

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Wandersong Review

For once, bards are cool!

At first pass, you may mistake Wandersong for a game about a bard who’s trying to save the world. I wouldn’t blame you, because while that is what it seems on the surface, more importantly Wandersong is a game about emotions and relationships. It’s about conquering your fears and adversity, doing what’s right even when everyone else is telling you it’s wrong. It’s about leaning on your friends when you can’t do something by yourself, and yes, it’s about singing your heart out even when nobody wants to hear you.

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Marble It Up! Review

You'll have a Marble Blast... once the rest of the content is available.

Back when the GameCube released, I developed a real love for rolling monkeys in balls along complex tracks while hoping to reach the finish line without falling off. Yes, Super Monkey Ball was truly something special. Later, during the Wii’s lifespan, a couple titles based around rolling marbles appeared under a new series, Kororinpa, scratching that same itch. These were incredible games that used the Wii’s motion control to great effect and since then I’ve been pining for more ball rolling goodness in whatever form I can get it. Enter Marble It Up, a spiritual successor to the Marble Blast series that had its final release on the PC and Xbox 360. While I missed these titles, if Marble It Up indicates their quality, I’m sure I’d have loved them.

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