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The Indie Revolution: Taking a Look at the Overlooked #4...Slayin'!


On 01/26/2014 at 01:22 PM by Pacario

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With hundreds of new indie games spilling onto the scene each month, it's easy to overlook some of the more deserving but obscure titles. Thus, this blog.

Slayin'--iPad/iPhone--FDG Entertainment

The roleplaying genre has always struggled for true acceptance in the West. Apparently, we want action—full command of our characters with minimal hassle or management—and in recent years, this preference has been reflected in many popular RPGs. From Fable to Mass Effect to (possibly) the upcoming Final Fantasy XV, the traditional, turn-based style of playing seems to be rapidly fading in the wake of these more contemporary releases.

Hence Slayin’, a nifty 8-bit stylized “RPG” that strips the genre down to its core essence—gaining experience and leveling up. Gone are the menus, stats, and lists of items to manage; all players have to do is march their lil’ hero to and fro through waves of increasingly difficult enemies. Three class types are ultimately available—the knight attacks with a sword and has the greatest defense (he can take the most hits), the wizard can temporarily transform into an invincible whirlwind, and the knave is adept at attacking in both directions. And the rest is really about survival. Enemies become increasingly dangerous with each passing stage, but the xp they provide and coins they drop help keep the player alive. Money is especially important—not only does it allow for the purchase of better weaponry (of which only one can be owned at a time), it also heals the character during the level itself, adding precious hit points to the constantly dropping health meter.

Slayin'

Sound overly simplistic? It is, but that’s also the point—in many ways, the game is akin to a 2-D version of Gears of War’s horde mode in which survival is the only true goal. The enemies keep coming, and the player keeps persevering with just enough resources to do so. To keep the action eventful, however, each stage concludes with a memorable boss battle with a different mythological beast, the last of which is an enormous dragon. These confrontations are very reminiscent of the 8-bit fights of yore, and stand among the game’s true highlights.

Slayin'

But that’s it, unfortunately. Upon defeating the dragon, a “second quest” of heightened difficulty continues the action until the player finally falls, thus reducing the title into an arcadey grind for leaderboard domination. And “grind” sums up the game quite well—for those not interested in upping their worldwide standing, they will still have to play repeatedly to earn the “Fame Points” necessary to unlock the other extras, including an additional three characters (added in a recent update). The alternative is spending real money for these points, but who wants to do that?

Nevertheless, Slayin’ is still a gem at only $0.99. How many tries will it take you to beat the dragon?

 

Note 1: I played this game thoroughly before a recent update that, among other things, added those three additional character classes. I have not tried these new characters but, from what I can tell, the game is otherwise largely the same as before.

Note 2: Judging from its current high standing in Apple’s App Store, this game isn’t exactly “obscure” in the truest sense. But that’s all the more reason to try it if you haven’t already, right?

 

Thanks to www.toucharcade.com and www.ifanzine.com for the images.


 

Comments

Super Step Contributing Writer

01/26/2014 at 02:15 PM

Is it on Android? As someone who likes JRPG presentation, but not the gameplay usually, I think this sounds neat.

Pacario

01/26/2014 at 02:49 PM

You know, before I published, I looked around for an Android version and couldn't find any evidence of one. It's a pity, but all the more reason to go out and grab yourself an nice iPad Mini 2nd gen!  :-)

Super Step Contributing Writer

01/26/2014 at 03:59 PM

I feel guilty about having grocery shopped for some very basic items just now, because I'm not sure I cut as many corners as I could have, so an iPad Mini will have to wait until I get out of grad school. lol

Pacario

01/26/2014 at 04:45 PM

Games vs. food. Hmmm. It's a tough choice, but I understand your decision.

Super Step Contributing Writer

01/26/2014 at 05:15 PM

Nah, I'll just play my backlog so I don't have to choose or spend money. It's all good.

Matt Snee Staff Writer

01/26/2014 at 04:01 PM

I need to start playin some Slayin

Pacario

01/26/2014 at 04:44 PM

That's what I'm sayin'!

Cary Woodham

01/26/2014 at 07:39 PM

Looks like a Half Minute Hero ripoff.

Pacario

01/26/2014 at 09:28 PM

It's actually far simpler than even that game, having virtually no story and a far greater emphasis on action. The graphics are similar to Hero's PSP version, however.

transmet2033

01/27/2014 at 12:22 PM

This game had been on my radar, but then I slowly moved away from the mobile scene.  I may pick it up now though.

Pacario

01/27/2014 at 05:03 PM

It's a good little time waster with a decent challenge. Those extra classes are going to take some time to unlock, however, by which point the game may lose a bit of its charm.

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