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Metro: Last Light Review

Light at the end of the tunnel.

Metro: Last Light's first achievement may be the fact it exists. As a sequel to an atmospheric first-person shooter adapted from Russian literature, it was already a risky game before development even started. Bad working conditions, delayed release, and THQ's bankruptcy followed. Yet despite everything going against it, Last Light has emerged from the darkness to become one of the year's best games so far.

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Sacred Citadel Review

Wait, this is a follow-up to Sacred 2? Really? Really??

I’ve made it no secret on this website that I’m waiting for some forward-thinking developer to reinvent the classic beat ‘em up genre and bring it into the 21st century. While some games have come frustratingly close, I’m still waiting for that one shining example of the modern side-scrolling brawler. It’s become clear to me that it’s going to be a long wait, but games like Sacred Citadel at least tiptoe in the right direction.

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Dead Island Riptide Review

Hey, it's another game with zomb--zzzz.....

I’m not sure who the target demographic is for Dead Island: Riptide. It’s more than an expansion but far less than a sequel, so it provides more of what the first game had with few enhancements. With that said, I’m probably Deep Silver’s dream audience. I didn’t play the first game, but even less than glowing reviews didn’t stop me from being interested in it. Now that I’ve played Riptide, I can’t help but scratch my head and wonder what went on behind the scenes that resulted in this, another full-priced Dead Island game that seems to offer very little to set it apart from the 2011 original.

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Wasteland 2 - Gameplay Preview Footage

Chris Keenan (Director) shows off the user interface, combat, skills, and keyboard dialogue systems.

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Dead Island Sequel Announced

Zombies take to the sea in Dead Island Riptide

After denying its existence on several occasions, Deep Silver has announced today that a sequel to the zombie killing hit, Dead Island, is in development.

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