On the stage of history SoulCalibur V takes two steps forward then one step back.
SoulCalibur has long held a special place in the hearts of fighting game fans. The combination of weapon based combat combined with exaggerated, yet memorable characters was a welcome change of pace from the Tekkens and Virtua Fighters of the day. While never accused of being the deepest of fighting games, its trademark accessibility assured that both the core and casual fighting fans could enjoy their time in the ring.
Three separate DLC packs will be released following launch.
Namco Bandai has announced three downloadable content packs for the upcoming SoulCalibur V. Each pack will cost $1.99 or 160 MSP and comes loaded with "exclusive new customization items and music that players can then unlock in-game." The details for each pack are as follows:
Seems like the soul still burns with this latest installment in the Soul series.
It’s been four years since the last SoulCalibur was released and a lot has changed. The fighting genre has seen a revival and the market is a lot more crowded than before. So when the sixth installment was announced in May 2011, fans of the series knew that business as usual would no longer be enough. The new SoulCalibur V would have to make substantial changes in order to differentiate itself from the other big titles in the fighting genre as well as evolve from its previous iterations in the series.
It's official! Our favorite Renaissance era assassin will be playable in SoulCalibur V.
The SoulCalibur series is no stranger to the concept of the cross game cameo. Previous installments have seen Spawn, Yoda, Darth Vader, Heihachi and even Nintendo’s pointy eared Hylian, Link show up as bonus characters, so it only makes sense that the upcoming fifth game in the series will uphold this fine tradition.