First it giveth, then it taketh away.
Last June, EA Labels President Frank Gibeau said the publisher's objective for Dead Space 3 was to increase accessibility without upsetting established fans. To give credit where it's due, EA was half successful—the first half. But with its compromised and uninspired design, Dead Space 3 is streamlined almost beyond recognition. And I'm upset.
A brief look at some of the gameplay features available on both regular, and Historic edtions.
My expectations have been lowered.
I wrote a sneak preview around E3 last year expressing my concerns over Dead Space 3. Now that I’ve had a chance to play DS 3 for myself I can say that the perceived problems I had with the game don’t seem to be problems at all. Unfortunately, I now have a whole new set of issues with the way this title is shaping up, and the decision to shift towards third person shooter territory sits at the top of the list.
Already own FIFA 13 on another platform? Think twice about picking up this version.
FIFA 13 for the Wii U isn’t really FIFA 13. Sure, there’s a big “13” emblazoned right there on the box, and the rosters are all updated from last year, but those changes don’t really make it a new game. The FIFA 13 that gamers have been enjoying on PlayStation 3 and Xbox 360 is decidedly different from the game that has shown up on the Wii U; a game that is seemingly behind the times. At its very core, this is FIFA 12 – a good game to be sure - but a step behind the other versions that have been out for months.