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Crackdown 2 Review

The return to Pacific City is bittersweet.

Spawned from the Grand Theft Auto design, Crackdown was an interesting twist on the traditional third person sandbox title. Instead of having a strong set of missions and side missions to complete, players were tasked with simply conquering the city by eliminating all rival gangs. Doing so would've been impossible had players occupied the body of a normal human being, rather players are super human agents who can jump to extraordinary heights, kill a man in a single punch, and run as fast as a moving car. Furthermore, the agent can scale buildings and use their rooftops as transportation around the world.

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Crackdown 2 Hands On Preview

The sequel is a massive improvement on the already excellent original title.

Crackdown 2 has been highly anticipated among many Crackdown fans. It seems that it's finally here and ready to play. My first impression while watching videos and looking at screen shots is that the game should live up to the quality of the original Crackdown. After playing the game, I can happily say that it has both lived up to its potential and surpassed the quality of its proceeder.

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Established January 20, 2009

Located in Dundee, Scotland, UK

Billy Thomson and Gaz Liddon, ex-Realtime Worlds developers started Ruffian Games to make Crackdown 2.

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