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The Undergarden Review

Some call it Zen, I call it boring.

I find reviewing The Undergarden to be a difficult prospect; it’s another game added to the growing catalogue of independently published games focusing more on the presentation and visual design of the world rather than story or character development. While the other games in this genre, Braid or Limbo for example, try to throw in some complex puzzle interaction The Undergarden instead goes a different route, marketing itself as a “Zen Game”.

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Zen Gaming with The Undergarden

Now available on XBLA and PC, the puzzle-platformer from Atari and Vitamin G Studios has a beautiful presentation, and a zen-like atmosphere. PS3 owners will have to wait till early 2011 to play the title.

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Established 1982

Located in Ottawa, Ontario, Canada

Vitamin G is an outlet for Artech Studios to experiment with different ideas, follow and explore ways to improve process and flex our creativity. Publishers need great, wild, and crazy ideas, but unfortunately these ideas often come with all the risk of inexperience. We are here to eliminate the risk by providing the same level of experimentation, but with 28 years of experience. We know a great idea when we see one and we know how to play with it, refine it and create something a publisher can reliably market and sell.

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